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    posted a message on Night of the Dead : Spec Ops

    Malky the map doesnt start we cant get past that rotting corpse. (however starts fine in singleplayer,possible that one of latest patches broke a trigger) Could you please fix it.

    Posted in: Project Workplace
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    posted a message on Kobold Tribes

    I played some rounds and like your map so far,its funny :D I never played any Troll Tribes but fan of Founders of the North map on Wc3.

    Some contribution:

    Ranged weapons are clearly superior to melee. The 'problem' lies in that: 1. the melee guy is so slow that he can be kited like forever. Maybe add a %chance for getting into berserk mode(halves fatigue drain used to run for proc duration) to the craftable heavy armor or %chance to block ranged attacks completely and %chance to deflect spells(this for rare ones) to shields. 2. About rangeds that use dmg type instant: It clearly should have an not so cheap 'ammo' for preventing continous fire. 3. In the time melee guy reaches target the ranged guy deals x times the dmg melee guy could ever inflict to him in that short period.

    I dont know if there is a charge perk in highest lvls,if there are perks that make melee more valuable later ingame.

    The two SC2 related house doodads are ruining the atmosphere. Theyr near the fields,use a converted WoW farmhouse model or such instead them.

    The scan spell is nasty,it should use ingredients for casting. In current state you can see wherever you want whenever you have enough mana.

    About the desert zone: Aint it too hot for even a kobold ? Could make so that its rapidly draining fatigue for crossing desert. Could dig a well and extract drink water that nullifies crossing desert debuff.(Or buy it at the tavern)

    There should be more plants and Alchemy (Cauldron,formular puzzle to find out or buy a guarantee schematic at Tavern) Alchemists could also make candle ?

    There is too much Stone in the map after mining all those nodes. Maybe there should be chance for gettin a grey junk item instead regular stone or a Workshop building that requires a murloc slave in it and slowly processes Stone,Wood,Wool(dependant of what workmode its set to) into gold income regularly.

    Since peeps want a alternative victory and there is an overflow of Stones what about a wonder victory condition like in Age of Empires ? Simply put when a kobold reaches 25 artisanship he can lay the foundation of giant Kobold Statue of fancynamedkoboldancestor for 10 Stone,then any kobold with 25 artisanship can contribute to the progress of foundation with 10 stone. On each 'tick' there is a progress time for next one becoming available. With 40 its finished and must be hold for x amount of time. Once intact grants aura inspiring kobolds near it. Only 1 tribe can have the wonder and there can be only 1,if its destroyed cant be rebuilt,its gone for.

    There is no palisade wall,however i discovered another use for plant tree function,guess what ^_^ Could do a wall function using same idea. You plant stakes individually next each other to form a wall those can be upgraded to stone blocks for better durability. Kinda how you form roads in Warcraft1. Ah yeah stone road tiles for faster travel,that would be also neat.

    Also i think there could be simple Watch tower that a Kobold with ranged weapon can use(via getting inside) for hunting purposes. And a catapult and a battering ram,oh wait..

    Edit: About the melee being inferior to ranged just fell to my mind: Melee guy is Infantry,ranged guy is Archer. Ranged is used for killing Melee,for melee being able to kill ranged needs to become Cavalry(which can be killed via spearmen in turn). What about Wildboar Dens in the forest where you have to lure out animal with ingredients then have to capture then obeys kobold master ready to be used as mount? Whilst mounted the wildboar can be targeted seperately still,also if you get killed whilst mounted will fall to ground inconciously. A mount will have its own drawbacks: Having to feed another mouth,can go berserk when low health(doesnt recognize friend or foe then) etc. Kobold needs to have a building for being able to use all this.

    Posted in: Map Feedback
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    posted a message on [EU] HercMerc

    Hmm what i get is ur trying something like the coop campaign in Spellforce 2. Shame that its online part died before crawling.. Is there a Hero or its the Cmdr(player himself or better put:his bankfile) lvling up for advancing tech tree? Will there be 'quests' that require you to visit multiple maps or its just sandbox to test it out ?

    Posted in: Map Feedback
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