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    posted a message on (Solved) Behavior when unit die

    @DrSuperEvil: Go You are right.
    I have tried the loot system ; which is indeed the easier solution.

    But using a damage response way seems to allow more customization.

    Posted in: Data
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    posted a message on (Solved) Behavior when unit die

    @DrSuperEvil:

    Thank You :)

    Here is how I proceeded :
      "
          <CBehaviorBuff id="ZergZerglingDies">
              <InfoFlags index="Hidden" value="1"/>
              <EditorCategories value="Race:Zerg,AbilityorEffectType:Units"/>
              <BuffFlags index="DisableWhileUnderConstruction" value="1"/>
              <Modification>
                  <DeathResponse Chance="1" Effect="ZergCarcass">
                  </DeathResponse>
              </Modification>
          </CBehaviorBuff>
      "
      "
          <CEffectCreateUnit id="ZergCarcass">
              <EditorCategories value="Race:Zerg"/>
              <WhichLocation Value="TargetPoint"/>
              <CreateFlags index="Placement" value="0"/>
              <SpawnOwner Value="Neutral"/>
              <SpawnUnit value="MineralField"/>
          </CEffectCreateUnit>
      "

    I obviously need new models, but it works :)

    Posted in: Data
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    posted a message on (Solved) Behavior when unit die

    Hi here,

    Sorry if this question already asked and answered, I browsed through several pages of thread but haven't noticed similar topic.

    When the Hatchery 'die' it releases some broodlings. This behavior property is named 'Zerg Building Dies 9'.
    However, I'm unable to figure out how it works.

    In fact I wonder how to make a Zergling which drop off some resource when it dies.

    Any help would be appreciated :)

    (Btw, no problem to turn a Zergling into an harvestable unit, quite funny indeed)

    Posted in: Data
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    posted a message on (Solved) Soz easy question, Where to show different resources

    @TheAlmaity: Go

    Thanks alot for all your help.

    Posted in: Data
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    posted a message on (Solved) Soz easy question, Where to show different resources

    Hello people,

    Deeply sorry for unburrowing this thread. I'm not able to find the "show resource" field in Races tab. All I see is this list :

    • Attribute Id
    • Defeat Sound
    • Fags
    • Glossary Team Color
    • Minimap Border Color
    • Starting Resources
    • Starting Units - Count
    • Starting Units - Offset
    • Starting Units - Range
    • Starting Units - Unit
    • Victory Sound

    Any help appreciated

    Posted in: Data
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