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    posted a message on Need help working on a TD project.

    @LordDz: Go

    Now its not showing up :( This is how i have it set up. If its not a problem can someone please set an action up for me? That would help me out so much. Text message action

    Posted in: Triggers
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    posted a message on Need help working on a TD project.

    @Swagblanket: Go

    Ok, so i got the message to work, but how do i do it that it only appears at a certain time? Sorry, I am super terrible with the triggers

    Posted in: Triggers
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    posted a message on Need help working on a TD project.

    @Swagblanket: Go

    I will give it a try

    Posted in: Triggers
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    posted a message on Need help working on a TD project.

    Hello everyone, I am working on a map similar to OneTwo's tutorial on Alien Invasion. I have made waves but I want the players to know when the next wave is coming, I have made it so the waves spawn every 60 seconds. Is there any way the player can be alerted when the next wave starts? Thanks in advance!

    Posted in: Triggers
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    posted a message on Having different units spawn after each wave
    Quote from PreTenD: Go

    I don't have skype. Or a good means to do so. However, I made a small triggering system to show you what I mean. If you look through it I think you will be able to tell what I mean.

    Thank you! Yeah I am new with the editor so I need to learn a lot

    Posted in: Triggers
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    posted a message on Having different units spawn after each wave
    Quote from PreTenD: Go

    I don't see any way for that trigger to stop being issued to repeat itsself.

    What you need to do is create a trigger that tells it to stop first. I would do it based on a timer. How long do you want the zergling to spawn? Let's just say you want zergling to spawn for 2 minutes. The trigger that tells it to stop would look like.

    Events

    Timer - Elapsed time is 120.0 Game Time seconds

    Local Variables

    Conditions

    Actions

    Turn (Spawn waves) Off

    Then you need one to start spawning hydralisks. May as well run this one on a timer too. Lets say you want 1 minute breathe time. Gotta do some math there. We know that Zergling are going to stop after 2 minutes. And we want a 1 minute break. So our hydralisk trigger would look like this.

    Events

    Timer - Elapsed Time is 180.00 Game Time seconds

    Local Variables

    Conditions

    Actions

    Trigger - Turn (Hydralisk Spawn) On

    Then you should Duplicate your zergling spawn. And change it's name to Hydralisk Spawn, and all of the variables to Hydralisk instead of Zergling. That's the way I would do it, it's simple, and effective. Although there are more ways it could be done. Probably with less code. But I like doing that kind of thing this way because it's easy to keep track of.

    You're also going to duplicate the "Current wave" Variable, and change it as well. Hope this helps.

    Thank you for the response again! As i totally have no idea what you said lol can we skype? I really am trying to understand and i am a total noob at this

    Posted in: Triggers
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    posted a message on Having different units spawn after each wave
    Quote from PreTenD: Go

    Can you post your triggers? It would make it easier. Also, what you are looking for is Why hydralisks spawn. Is it because players have reached a score? A Timer has went off, or just because there's no more lings left?

    Thank you for the response. Well, in the middle of the map there is a base. As a player you need to spawn units to hold off Zerg units spawning from four sides. The units spawn every 30 seconds. What I want to do is have first wave be Zerglings then second wave Hydralisk's and so on. I want each wave to be different units. I don't know how to do this! The tutorial only shows how to make one type of unit. When I duplicate the triggers for zerglings and change to Hydralisks they both spawn at the same time. Please help me!

    Posted in: Triggers
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    posted a message on Having different units spawn after each wave

    Hello everyone, I am trying to make a map where Zerg units spawn and try to take down a base. I am doing this by following a tutorial by OneTwoSC called Zerg Invasion. I make zerglings spawn from multiples regions but after the first wave I want hydralisks to spawn but I don't know how. Can someone help please!!

    Posted in: Triggers
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