Hum The automatron automatically did go recharge that guy. You could just go AFK and it will automatically recharge him none stop. And it return to work right after lol.
About your "Edit 2" I supose you used the search function directly in the damage.
Add 2 other effect
-1 Search
-2 Set
Change the damage for the Search effect. With the same radius and everything. In the effect add the "Set", which will inclue your damage (WITHOUT SPLASH) and your apply behavior.
If the path is blocked it return 65536. Cause the unit don't find any pathing to the point. ... But i don't know how to fix your problem. Don't do AI or issue order that much.
Is Allied (Unit Filters) its like for search effect..
Is Allied Switch (Condition) :
(if) Is Allied And Marine (Is the unit a allied marine?)
If yes return TRUE.
So a hostile marine will return FALSE
(else) Is Not Marine (Its hostile, but it is a marine?)
If yes return TRUE
If no return FALSE
So in short... you combine "Is allied" and "hes marine" to check if hes a allied marine. So only the allied marine will return TRUE. What about the hostile marine? We don't want them. We set a "Else" to check if that a marine. If not we are golden. If he is, return FALSE then don't allow the attack.
1) Be able to use command card and hotkey (And thus targetting). While the interface is hidden?
2) Just use a Key Pressed event to launch a spell. Knowing there no way without some lag to get the mouse targetting in operation. (At least that I know of).
I will help you with the 2) cause its pretty easy to do. Your behavior workaround could work but dunno about performance.
Here a good start.. Press W or just use the marine spell.
I added a horrible paint document of how Y/X work, just read about Sin/Cos/Tan in mat if you want more detail about it.
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Hum The automatron automatically did go recharge that guy. You could just go AFK and it will automatically recharge him none stop. And it return to work right after lol.
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.. Well since there no precision I supose we are suposed to post there, the "result" if not I am sorry :P
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Actor :
I didn't really check, but I supose its those two.
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Carefull that only work with target ability, you must alter the code for instant ability.
EDIT : Wait there a bug in it, will fix it ;) give me a few minute.
EDIT2 : Okay xD Working correctly now.
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I just tryed also the value I get from..
UI - Display (Text((Value of Sounds 250mmStrikeCannonsSound Pitch for player Any Player))) for (All players) to Subtitle area
Is in the format of "2.000000,2.000000"
Tryed as
Catalog - Set value of Sounds 250mmStrikeCannonsMorph Pitch for player (Triggering player) to "3.0,3.0"
Same issue as you said. I don't know if its impossible to change the pitch or its the way its formated.
Sorry I tryed :D
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About your "Edit 2" I supose you used the search function directly in the damage.
Add 2 other effect -1 Search -2 Set
Change the damage for the Search effect. With the same radius and everything. In the effect add the "Set", which will inclue your damage (WITHOUT SPLASH) and your apply behavior.
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Catalog - Set value of Sounds Alert_BaseUnderAttackKlaxon Pitch for player (Triggering player) to ""
(Catalog Field Value Set) - (Sounds) - (Name of the sounds) (Generic - Pitch)
Then you can set the pitch level. Never did try, should work though.
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If the path is blocked it return 65536. Cause the unit don't find any pathing to the point. ... But i don't know how to fix your problem. Don't do AI or issue order that much.
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Is Allied And Marine (Combine) :
Is Allied Switch (Condition) :
So a hostile marine will return FALSE
If no return FALSE
So in short... you combine "Is allied" and "hes marine" to check if hes a allied marine. So only the allied marine will return TRUE. What about the hostile marine? We don't want them. We set a "Else" to check if that a marine. If not we are golden. If he is, return FALSE then don't allow the attack.
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You just mess up the trigger order
Delete the variable after you created the item :D might help
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Here a good tuto
http://www.sc2mapster.com/forums/resources/tutorials/27900-dialogs-making-better-dialogs-intermediate/
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A quick question.. What do you want?
1) Be able to use command card and hotkey (And thus targetting). While the interface is hidden?
2) Just use a Key Pressed event to launch a spell. Knowing there no way without some lag to get the mouse targetting in operation. (At least that I know of).
I will help you with the 2) cause its pretty easy to do. Your behavior workaround could work but dunno about performance.
Here a good start.. Press W or just use the marine spell.
I added a horrible paint document of how Y/X work, just read about Sin/Cos/Tan in mat if you want more detail about it.
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Sorry it use both data and trigger. Easier for me.
Important : Actor, Trigger, Behavior.
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I supose you want something like that?
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I didn't try, but should work.
So we have a behavior that is disable if the unit has no move order. And when he has a move order it get cancelled.by attacking.
Sorry if there any issue with that, I feel too tired to try it. Good luck have fun.