I analyzed the mutalisk attack, but everything looks fairly similar to mine. The biggest difference seems to be that the mutalisk attack excludes "Outer", but I'm still not sure what that does, and when I try it on my ability it seems to do nothing
I've created a ricochet attack for my map (similar to the mutalisk), and I've been using Search: Exclude to prevent my search effects from grabbing the same unit twice. My issue is that the ricochet hits up to 4 enemies, and by the time it's on it's 4th bounce, I don't have enough Exclude fields to prevent it from going back and hitting the first target.
I've excluded the "Target" and "Source" of the previous effect, which keeps it from hitting the other 2 targets that have previously been hit, but I can't add a 3rd Exclude field to prevent it from hitting the original target.
Am I using the Exclude field incorrectly? Is there are way to add additional exclusions? Or is there a better way to do this with Target Markers?
I analyzed the mutalisk attack, but everything looks fairly similar to mine. The biggest difference seems to be that the mutalisk attack excludes "Outer", but I'm still not sure what that does, and when I try it on my ability it seems to do nothing
Any insight is much appreciated! Thanks for reading =)
I'm creating a Tower-Defense type map, and I want to limit where the player can place the towers. Is there a way to limit buildings to only certain terrain types or inside certain regions?
This helped a lot... I should be able to figure out how it works by looking through that buff... for now I think I'll just use the buff and recreate it myself later =P
Thanks, Spoolofwhool, that was definitely the issue! Now I have a different problem, however. Hopefully it's another easy fix?
When my unit receives fatal damage, the behavior handle is triggered. However, I need the handle to trigger before receiving fatal damage. Is this possible? In other words, my unit is becoming invulnerable after it dies, and I need it to become invulnerable before dieing.
I'm trying to create a behavior that will apply an effect when the unit receives fatal damage. Ultimately when the unit receives damage that would have killed it, it will become invulnerable instead.
I'm still learning about behaviors, so any help is greatly appreciated. I tried enabling the "Damage Response - Fatal" field and then adding an effect to "Damage Response - Handled", but that didn't seem to do anything.
Sorry for being a bit of a noob, and much thanks to anyone who has some insight =)
I actually just noticed that this method does not work for the weapon "Carrier - Interceptor Launch". Is that going to be more complicated? Sorry for asking another question after saying my issue was solved =/
I'm trying to create a trigger or otherwise alter a unit so that it will automatically attack nearby enemy units while moving. I want it to fire a weapon without having to stop or ordering the unit to attack. Warships might be a good example of this, but obviously without placing a building on the unit. Is this possible? Much thanks for any help!
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@SoulTaker916: Go
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Much thanks to anyone with some insight!
I've created a ricochet attack for my map (similar to the mutalisk), and I've been using Search: Exclude to prevent my search effects from grabbing the same unit twice. My issue is that the ricochet hits up to 4 enemies, and by the time it's on it's 4th bounce, I don't have enough Exclude fields to prevent it from going back and hitting the first target.
I've excluded the "Target" and "Source" of the previous effect, which keeps it from hitting the other 2 targets that have previously been hit, but I can't add a 3rd Exclude field to prevent it from hitting the original target.
Am I using the Exclude field incorrectly? Is there are way to add additional exclusions? Or is there a better way to do this with Target Markers?
I analyzed the mutalisk attack, but everything looks fairly similar to mine. The biggest difference seems to be that the mutalisk attack excludes "Outer", but I'm still not sure what that does, and when I try it on my ability it seems to do nothing
Any insight is much appreciated! Thanks for reading =)
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I'm creating a Tower-Defense type map, and I want to limit where the player can place the towers. Is there a way to limit buildings to only certain terrain types or inside certain regions?
Any help is much appreciated. Thanks =)
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Thanks DrSuperEvil!
This helped a lot... I should be able to figure out how it works by looking through that buff... for now I think I'll just use the buff and recreate it myself later =P
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Thanks, Spoolofwhool, that was definitely the issue! Now I have a different problem, however. Hopefully it's another easy fix?
When my unit receives fatal damage, the behavior handle is triggered. However, I need the handle to trigger before receiving fatal damage. Is this possible? In other words, my unit is becoming invulnerable after it dies, and I need it to become invulnerable before dieing.
Big thanks to anyone who can help =)
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I'm trying to create a behavior that will apply an effect when the unit receives fatal damage. Ultimately when the unit receives damage that would have killed it, it will become invulnerable instead.
I'm still learning about behaviors, so any help is greatly appreciated. I tried enabling the "Damage Response - Fatal" field and then adding an effect to "Damage Response - Handled", but that didn't seem to do anything.
Sorry for being a bit of a noob, and much thanks to anyone who has some insight =)
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So is it possible to cause the Lauch Inteceptors weapon to auto attack while the unit with the weapon is moving?
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That makes sense. Is there a way to avoid interrupting the channel? Can it channel the spell while moving? Thanks for the help
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I actually just noticed that this method does not work for the weapon "Carrier - Interceptor Launch". Is that going to be more complicated? Sorry for asking another question after saying my issue was solved =/
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Solved indeed, it worked great. I've been playing around with turrets as well, but they're definitely more complicated =P Thanks again for the help
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Wow, thank you guys so much. Especially Kueken! I'll start playing around with those settings - you've pointed me in the right direction =)
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I'm trying to create a trigger or otherwise alter a unit so that it will automatically attack nearby enemy units while moving. I want it to fire a weapon without having to stop or ordering the unit to attack. Warships might be a good example of this, but obviously without placing a building on the unit. Is this possible? Much thanks for any help!