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    posted a message on How to make the AI use nukes?

    I must not be doing it right, because they still won't build the nukes or use them at all. Here's what I've done instead.

    Nukes Away

    Events

    Timer - Elapsed time is 200.0 Real Time seconds

    Local Variables

    Conditions

    Actions

    AI Advanced - Build 2 units of type Ghost Academy in player 5's town 0 with priority 0 using build flags -1

    General - Wait 60.0 Game Time seconds

    AI Advanced - Train 2 units of type Ghost in player 5's town 0 with priority 0

    Trigger - Turn NukesPeriodic On

    NukesPeriodic

    Events

    Timer - Every 60.0 seconds of Game Time

    Local Variables

    GhostVar = (Create a list of all player 5's units of type "Ghost" within range 524288.0 of the point (Center of Tetro base) up to 10 units) <Unit Group>

    AcademyVar = (Create a list of all player 5's units of type "Ghost Academy" within range 524288.0 of the point Town1Tetro up to 10 units) <Unit Group>

    GhostNuke = Ghost - Tac Nuke Strike <Ability Command>

    Conditions

    Actions

    AI Advanced - Train 2 units of type Ghost in player 5's town 0 with priority 0

    Unit - Order all units in AcademyVar to (Ghost Academy - Arm Silo with Nuke) (Replace Existing Orders)

    AI - Suggests order (GhostNuke) to (Unit 1 from GhostVar) using tactical AI logic

    AI - Suggests order (GhostNuke) to (Unit 2 from GhostVar) using tactical AI logic

    Posted in: Triggers
  • 0

    posted a message on How to make the AI use nukes?

    I'm trying to make a melee 3v3 vs insane AI with some triggering to make the terran AI use nukes very generously, but I can't figure it out. I've tried searching here but haven't found anything. I get the terran to make the ghost academies, and they use ghosts in their attack waves with cloak and EMP, but they won't build or launch nukes so I tried a bunch of different things.

    Terran Nukes

    Events

    Timer - Elapsed time is 300.0 Real Time seconds

    Local Variables

    Conditions

    Actions

    AI Advanced - Build 3 units of type Ghost Academy in player 5's town 0 with priority 0 using build flags -1

    General - Wait 60.0 Game Time seconds

    AI Advanced - Build 3 units of type Ghost in player 5's town 0 with priority 0 using build flags -1

    AI - Suggests order (Ghost Academy - Arm Silo with Nuke) to (Unit attached to Tetro base) using tactical AI logic

    AI - Suggests order (Ghost Academy - Arm Silo with Nuke) to (Unit attached to Tetro base) using tactical AI logic

    AI - Suggests order (Ghost Academy - Arm Silo with Nuke) to (Unit attached to Tetro base) using tactical AI logic

    AI Advanced - Build 3 units of type Weapon - Nuke in player 5's town 0 with priority 0 using build flags -1

    Unit - Order Any Unit to (Arm silo) (Replace Existing Orders)

    Unit - Order Any Unit to (Arm silo) (Replace Existing Orders)

    Unit - Order Any Unit to (Arm silo) (Replace Existing Orders)

    General - Wait 60.0 Game Time seconds

    Unit - Order Any Unit to (Global - Ghost Tac Nuke Strike) (Replace Existing Orders)

    Unit - Order Any Unit to (Global - Ghost Tac Nuke Strike) (Replace Existing Orders)

    Unit - Order Any Unit to (Global - Ghost Tac Nuke Strike) (Replace Existing Orders)

    Trigger - Turn PeriodicNukes On

    PeriodicNukes

    Events

    Timer - Every 60.0 seconds of Real Time

    Local Variables

    Conditions

    Actions

    AI Advanced - Build 3 units of type Ghost in player 5's town 0 with priority 0 using build flags -1

    AI Advanced - Build 3 units of type Ghost in player 5's town 0 with priority 0 using build flags -1

    Unit - Order Any Unit to (Arm silo) (Replace Existing Orders)

    Unit - Order Any Unit to (Arm silo) (Replace Existing Orders)

    Unit - Order Any Unit to (Arm silo) (Replace Existing Orders)

    General - Wait 60.0 Game Time seconds

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    AI - Suggests order (Global - Ghost Tac Nuke Strike) to Any Unit using tactical AI logic

    AI - Suggests order (Global - Ghost Tac Nuke Strike) to Any Unit using tactical AI logic

    AI - Suggests order (Global - Ghost Tac Nuke Strike) to Any Unit using tactical AI logic

    PeriodicNukes(2)

    Events

    Timer - Every 5.0 seconds of Game Time

    Local Variables

    Conditions

    Actions

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    Unit - Order Any Unit to (Turn Ghost - Tac Nuke Strike auto cast On) (Replace Existing Orders)

    None of these triggers make them use nukes. Any help would be great!

    Posted in: Triggers
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