I have asked a lot of questions recently and I really appreciate the help thus far.
I have two new issues:
1. I have implemented the missile spell from the tutorial with the firebat and dual-fire balls. The ability properly detects impact when hitting a target or reaching the target location. However, even though the ability appears to work properly, when opponent units are walking around the map, periodically they take massive damage with the explosion graphic from the impact effect.
My guess: The persistant effect that consistently searches for units to damage isn't properly being discarded. So, when a unit walks over spots with remnant persistant effects, they are taking damage. I am not sure why the effect isn't being destroyed because the impact effect both destroys persistant effect and uses the suicide effect to kill the missile unit. Any ideas?
2. I have tried modifying the charge ability. I want it to not be auto-cast and work on target locations/units. I also want the unit to move directly to the target location, ignoring enemy units (rather than attack moving). If targeting a unit, I want him to charge to the enemy unit and attack it, ignoring all other enemy units.
I have made the following changes: Remove auto cast flags, set target to target point/unit, and change action from Attack to Move. However, strange stuff happens. The unit will change direction when near other enemy units, redirecting his path to attack them. If chasing an enemy unit, the unit will continuously chase the unit and never charge even if in range (both minimum and maximum). Any idea on how to fix this as well?
Wow, thanks for the response! That helped a LOT! :D
Edit: It doesn't seem to be working. I am trying to use the battlecruiser defensive matrix effect.
Also, random question... When I increase the knockback amount on my ability, it doesn't increase the knockback strength. The ability appears unchanged. Any ideas?
Also, how do you allow knocking down cliffs, but not up?
I'm having a terrible time getting buff effects specifically. If I want a roar ability that slows nearby enemies, the enemies need some sort of effect on them to show they are slowed. I have the AoE slow working properly, but I cannot get a buff to appear properly.
There are 2 abilities I really need help getting to work, as well as 1 ability that I can't get the artwork to work properly on.
1. I want an ability that hits units directly in front of the caster, dealing damage and knocking them back.
2. More complicated - I want an ability that makes the unit immune to damage for 5 seconds, but then takes the damage all at once x1.25 at the end of the duration.
3. I need help getting a buff actor to properly show up on a target.
I am looking for a tutorial or explanation on how to make missiles target a point, rather than a unit. If the missile collides with an enemy, they take damage.
Also, is it possible to make a spell constantly shoot these missiles in the direction of your cursor?
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@ShadowDestroyer: Go
Ugh. Can't figure this out.
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Hey everyone!
I have asked a lot of questions recently and I really appreciate the help thus far.
I have two new issues: 1. I have implemented the missile spell from the tutorial with the firebat and dual-fire balls. The ability properly detects impact when hitting a target or reaching the target location. However, even though the ability appears to work properly, when opponent units are walking around the map, periodically they take massive damage with the explosion graphic from the impact effect.
My guess: The persistant effect that consistently searches for units to damage isn't properly being discarded. So, when a unit walks over spots with remnant persistant effects, they are taking damage. I am not sure why the effect isn't being destroyed because the impact effect both destroys persistant effect and uses the suicide effect to kill the missile unit. Any ideas?
2. I have tried modifying the charge ability. I want it to not be auto-cast and work on target locations/units. I also want the unit to move directly to the target location, ignoring enemy units (rather than attack moving). If targeting a unit, I want him to charge to the enemy unit and attack it, ignoring all other enemy units.
I have made the following changes: Remove auto cast flags, set target to target point/unit, and change action from Attack to Move. However, strange stuff happens. The unit will change direction when near other enemy units, redirecting his path to attack them. If chasing an enemy unit, the unit will continuously chase the unit and never charge even if in range (both minimum and maximum). Any idea on how to fix this as well?
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When I generate a dialog, it creates a border and dimmed background that I do NOT like! How do I remove them!?
Edit: Figured it out! You may delete this thread. :P
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I want my game to have the following rule:
- If an ability is being prepared (kinda like casting) and the caster takes damage, the spell is interrupted.
How would I do this?
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@ShadowDestroyer: Go
Hey guys, I really need help figuring out how to get buff effects working. I tried the above suggestion, but nothing happens.
The buff definitely applies and I have tried several attachment points.
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@sdragoon7: Go
Lifting does not actually enable knocking down cliffs though.
And yes, I am sure the buff is working, as it shows in his command card and is properly being slowed.
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@BorgDragon: Go
Wow, thanks for the response! That helped a LOT! :D Edit: It doesn't seem to be working. I am trying to use the battlecruiser defensive matrix effect.
Also, random question... When I increase the knockback amount on my ability, it doesn't increase the knockback strength. The ability appears unchanged. Any ideas?
Also, how do you allow knocking down cliffs, but not up?
0
@sdragoon7: Go
I'm having a terrible time getting buff effects specifically. If I want a roar ability that slows nearby enemies, the enemies need some sort of effect on them to show they are slowed. I have the AoE slow working properly, but I cannot get a buff to appear properly.
Thanks for your help, I appreciate it a ton.
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There are 2 abilities I really need help getting to work, as well as 1 ability that I can't get the artwork to work properly on.
1. I want an ability that hits units directly in front of the caster, dealing damage and knocking them back.
2. More complicated - I want an ability that makes the unit immune to damage for 5 seconds, but then takes the damage all at once x1.25 at the end of the duration.
3. I need help getting a buff actor to properly show up on a target.
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I am looking for a tutorial or explanation on how to make missiles target a point, rather than a unit. If the missile collides with an enemy, they take damage.
Also, is it possible to make a spell constantly shoot these missiles in the direction of your cursor?
Thanks, -ShadowDestroyer
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@ShadowDestroyer: Go
Funny how this sounds like something so incredibly simple, yet no one knows the answer to it.
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@ShadowDestroyer: Go
Anyone?
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@s3rius: Go
Perhaps you could direct me to where kerrigan is? Or the Hercules drop ship?
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@ShadowDestroyer: Go
Where are the units from the campaign in the editor?
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@Momentum13: Go
I did. I don't see any of the units from campaign.