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    posted a message on [Solved][Actor/Model] Defensive Matrix Shield Impact

    @SoulFilcher: Go

    Thanks, Soul. I believe I found the Protoss shield actors you're referring to and I was tinkering with them earlier. They won't provide what I'm looking for as the DM animation will still remain undisturbed when it's hit by a missile or weapon; I'm trying to show the DM reacting to all incoming hits by "bubbling" or something similar to how Protoss shields react to being hit.

    That being said, do you think the next best solution would be feasible: have each missile/hit upon the DM cause a directional (actor using shield face) mini-explosion appear next to the DM to simulate the projectile being reflected/absorbed? If the animation for the DM is fixed, then the next best thing is to mimic its shielding effect by having attacks somehow visually reflected/absorbed.

    Posted in: Data
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    posted a message on [Solved][Actor/Model] Defensive Matrix Shield Impact

    *SOLUTION BELOW*

    Hi Guys,

    After searching through the 5 pages of results and performing numerous tests in the Galaxy editor, I still have this question unanswered:

    Does the Defensive Matrix for a Battlecruiser have a way of showing impact hits? I see no model or actors associated. When a Battlecruiser has the Defensive Matrix active, missiles and attacks do not actually cause any visual shield impact effects to happen when the Battlecruiser is fired upon. Furthermore, all attacks made against the Battlecruiser with a Defensive Matrix actually hit the Battlecruiser itself, rather than the Defensive Matrix, taking away from the authenticity of the shield. Same for Tosh's Psi Shield.

    Any thoughts? I'm working on some solutions but would appreciate anyone's input. Thanks.

    Posted in: Data
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