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    posted a message on Concussive Shell ability with levels

    Oh thank you.

    Posted in: Data
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    posted a message on Concussive Shell ability with levels
    Quote from FunkyUserName: Go

    @VitaminLight: Go behaviour with stacks. if i get you right (shell == armor). so behaviour adds 1 armor. create a dummyability with 20 lvls and on the learn ability each time the dummy ability is skilled, you add one stack of the buff

    I meant concussive shells as in the ability of the marauders to slow units on attack.

    Posted in: Data
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    posted a message on Concussive Shell ability with levels

    So I'm trying to make a concussive shell ability, but with levels, and the only way I actually see it working is by making a lot of different behaviors for each level (20 levels), which is going to make it take very very long. Is there an easy way to do this?

    Posted in: Data
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    posted a message on I can't seem to figure out why it won't work.

    Oh, I didn't know it worked that way. I finally noticed in flags, all units are 'Cannot be clicked', which I clearly don't understand since in game I can click on them perfectly fine. After changing all the unit's flags it works. Thank you!

    Posted in: Triggers
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    posted a message on I can't seem to figure out why it won't work.

    This is my trigger.

    Unit Selection - Any Unit is clicked by Player 2

    (Owner of (Triggering unit)) == 14

    Environment - Deal damage using Damage Effect on (Triggering unit) from Unit[2] with 0.0 extra damage

    Extra information:

    The 'Damage Effect' effect I added into the unit's weapon just in case it needed it. The 'Damage Effect' effect also deals 4 damage already so it should be doing damage.

    What I want to do, is whenever a player clicks a unit, it takes damage from a unit owned by the player, so that kill bounty and score gets taken into account.

    Also, an additional problem, how do I set text tags to fade after a certain amount of time?

    Thank you so much for the help!

    Posted in: Triggers
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