@VitaminLight: Go behaviour with stacks. if i get you right (shell == armor). so behaviour adds 1 armor. create a dummyability with 20 lvls and on the learn ability each time the dummy ability is skilled, you add one stack of the buff
I meant concussive shells as in the ability of the marauders to slow units on attack.
So I'm trying to make a concussive shell ability, but with levels, and the only way I actually see it working is by making a lot of different behaviors for each level (20 levels), which is going to make it take very very long. Is there an easy way to do this?
Oh, I didn't know it worked that way. I finally noticed in flags, all units are 'Cannot be clicked', which I clearly don't understand since in game I can click on them perfectly fine. After changing all the unit's flags it works. Thank you!
Environment - Deal damage using Damage Effect on (Triggering unit) from Unit[2] with 0.0 extra damage
Extra information:
The 'Damage Effect' effect I added into the unit's weapon just in case it needed it. The 'Damage Effect' effect also deals 4 damage already so it should be doing damage.
What I want to do, is whenever a player clicks a unit, it takes damage from a unit owned by the player, so that kill bounty and score gets taken into account.
Also, an additional problem, how do I set text tags to fade after a certain amount of time?
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Oh thank you.
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I meant concussive shells as in the ability of the marauders to slow units on attack.
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So I'm trying to make a concussive shell ability, but with levels, and the only way I actually see it working is by making a lot of different behaviors for each level (20 levels), which is going to make it take very very long. Is there an easy way to do this?
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Oh, I didn't know it worked that way. I finally noticed in flags, all units are 'Cannot be clicked', which I clearly don't understand since in game I can click on them perfectly fine. After changing all the unit's flags it works. Thank you!
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This is my trigger.
Unit Selection - Any Unit is clicked by Player 2
(Owner of (Triggering unit)) == 14
Environment - Deal damage using Damage Effect on (Triggering unit) from Unit[2] with 0.0 extra damage
Extra information:
The 'Damage Effect' effect I added into the unit's weapon just in case it needed it. The 'Damage Effect' effect also deals 4 damage already so it should be doing damage.
What I want to do, is whenever a player clicks a unit, it takes damage from a unit owned by the player, so that kill bounty and score gets taken into account.
Also, an additional problem, how do I set text tags to fade after a certain amount of time?
Thank you so much for the help!