I've tried two tutorials i've found and it must just be my editor, but when I make the footprint for the bridge, I cannot find it in the drop down list for footprints for the bridge in the terrain objects menu. Help?
I did the first weapon and when I got to making the copy of the marine and renaming the unit to Lancer and all the actors/models it removed the model from my marine. All I have is a white dome for a unit but he does shoot the beam successfully. So I just have an issue with the marine model atm.
Edit: Fixed. I had to change the model to Marine in the Art tab.
Solved. I had my index values wrong for the "slots- classes" array, but couldn't fix them right away due to the editor crashing each time I tried to modify one of the values.
If I make my "slots - classes" table reflect the actual rows/columns for each slot and set the classes like that it makes the "misc" slot work but the armor/weapon slots seem interchangeable and it adds an extra slot at (0,0) that I did not specify.
Need make in data editor:
<Speed Charm accessory example>
Button
Buff
Item <Object type = slot location>
Unit
That's just it, what you're suggesting, i already have done. All my items have units, buttons, item classes and actors. The problem is when I get into game to test, the items will go into any slot. The tutorials here were all made with the beta map editor so the screens don't look the same. In the editor I can see exactly what I would set to make it work. Now I can't find it and when I modify my settings my editor crashes. :( I have a hunch that I can't change what I need to because it does keep crashing.
And the editor keeps crashing every time I try to fix what I think is the problem >.>
I've created a unit inventory and equipment page for some hero units. I've set up the item classes that each one can hold, but when I try to specify which slot in the equipment window is for which item (weapon, armor, etc) any item seems to be able to go into either slot. Atm I have 3 slots, weapon, armor, and misc and the weapon and armor I have on the map work in both slots. I want them to only work in the slot I specify for them but I can't seem to get that working right.
I would like the slot at (0, 2) to be the weapon only slot and (4,2) to be armor only. How would I go about specifying the item class for each slot? Seemed easier in the beta editor(from the tutorial I watched) and now the settings are broken up more and I don't know where to look.
Or perhaps direct me to some tutorials on creating actors? Any help would be appreciated. I'm stumped right now and very frustrated since i'm probably missing some miniscule field i haven't noticed yet.
I created an item and an actor to go with it, but now I can't figure out how to assign the actor to the unit. Can anyone help me here? The unit is invisible when I place it on the map.
0
I've tried two tutorials i've found and it must just be my editor, but when I make the footprint for the bridge, I cannot find it in the drop down list for footprints for the bridge in the terrain objects menu. Help?
0
I did the first weapon and when I got to making the copy of the marine and renaming the unit to Lancer and all the actors/models it removed the model from my marine. All I have is a white dome for a unit but he does shoot the beam successfully. So I just have an issue with the marine model atm.
Edit: Fixed. I had to change the model to Marine in the Art tab.
0
@currydevil: Go
Solved. I had my index values wrong for the "slots- classes" array, but couldn't fix them right away due to the editor crashing each time I tried to modify one of the values.
0
@currydevil: Go
If I make my "slots - classes" table reflect the actual rows/columns for each slot and set the classes like that it makes the "misc" slot work but the armor/weapon slots seem interchangeable and it adds an extra slot at (0,0) that I did not specify.
0
That's just it, what you're suggesting, i already have done. All my items have units, buttons, item classes and actors. The problem is when I get into game to test, the items will go into any slot. The tutorials here were all made with the beta map editor so the screens don't look the same. In the editor I can see exactly what I would set to make it work. Now I can't find it and when I modify my settings my editor crashes. :( I have a hunch that I can't change what I need to because it does keep crashing.
And the editor keeps crashing every time I try to fix what I think is the problem >.>
0
I've created a unit inventory and equipment page for some hero units. I've set up the item classes that each one can hold, but when I try to specify which slot in the equipment window is for which item (weapon, armor, etc) any item seems to be able to go into either slot. Atm I have 3 slots, weapon, armor, and misc and the weapon and armor I have on the map work in both slots. I want them to only work in the slot I specify for them but I can't seem to get that working right.
I would like the slot at (0, 2) to be the weapon only slot and (4,2) to be armor only. How would I go about specifying the item class for each slot? Seemed easier in the beta editor(from the tutorial I watched) and now the settings are broken up more and I don't know where to look.
0
If anyone could point me in the direction of a tutorial to create items for an rpg style map, I would appreciate it. Thanks.
0
@currydevil: Go
Or perhaps direct me to some tutorials on creating actors? Any help would be appreciated. I'm stumped right now and very frustrated since i'm probably missing some miniscule field i haven't noticed yet.
0
I created an item and an actor to go with it, but now I can't figure out how to assign the actor to the unit. Can anyone help me here? The unit is invisible when I place it on the map.