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    posted a message on Missing/Leaking Trigger, Remove and Create Units

    @Exaken: Go

    Pretty sure that trigger would only spam create archons and not remove a single unit : /

    Posted in: Triggers
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    posted a message on Missing/Leaking Trigger, Remove and Create Units

    SOLVED

    - Thanks to Exaken

    The trigger I'm making shouldn't be that hard for an experienced user to spot the issues with, but I thought I might aswell explain the trigger and what I want accomplished with it.

    To explain my problem easier I will make a reference to the good old Starcraft 1 editor. As you can see in the picture below, I want to create 1 special unit when entering a region with x amount of units, but not only that, I want x of the entering units to be removed from the game/killed.

    Easier explained: 1. Enter region with x20 marines to get super marine 2. x20 units enter region, the super marine gets created, and x20 marines die in the progress, not x21, not x19, only x20 marines should die.

    Very easy to make in Starcraft 1:

    What I have so far:

    But something is terribly wrong with this trigger, It creates x3 archons for each hydralisk that enters. What I want is, that x2 hydralisks die and x1 single archon gets created, but obviously I've missed something.

    Can you spot my errors? Do you have any tips/ideas for me? Maybe a better idea than this trigger?

    Cheers

    EDIT: Since people are drama queens and think a simple ""sorry didn't work" means "you stupid lol fucking idiot you suck"" forces me to write an explanation.

    Realized a little too late what was wrong with Exaken's trigger, so the drama queens entered the thread fast, which could basically be blamed on me, I looked ONCE AGAIN on my 3 different maps that I tried his trigger on, and seems like I had forgot to add a number in the "UnitCount = 0 <Integer>" to make the unit be recognized for removal.

    Not that often someone writes the whole code for you when you ask for help, so didn't even put a thought in at all that I should change anything, thought it the whole trigger was done the way it was.

    So please, no more drama queens in this thread, we already have too many of THAT KIND OF PEOPLE, I won't name anyone.

    Posted in: Triggers
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    posted a message on 255 Upgrades

    @SoulFilcher: Go

    Holy shit it works now, exactly how I want it, jesus... this is one of the worst times I ever got stuck making a map, I just knew I couldn't continue my map without this upgrade system.

    Thanks a lot mate, my brain can finally relax with some cold beers and a smoke or two. REALLY, thanks ALOT.

    Before I go if someone else try to do this and gets stuck I will post exactly how my upgrade's requirements looks like:

    When you edit your upgrade's requirements like this, you will be able to have as many upgrades as you want, just add more/duplicate more of the Upgrade in the Data Upgrade tab and the requirement tab. As you can see I went with 300 upgrades in total. Cheers!

    SIDENOTE: This only works if your upgrades are INSTANT. (0.00 seconds upgrade time) If you want the upgrades to cost more time, no clue, I guess you can PM SoulFilcher for that info, or if he's kind enough to help you in here.

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    Posted in: Data
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    posted a message on 255 Upgrades

    @SoulFilcher: Go

    My upgrades are instant, no waiting time, everytime I click the button it instantly upgrades the marine's damage.

    The only problem is the requirements for the existing editor's Upgrade 2 and 3 that never show up when Upgrade 1 is finished even tho they are in the command card at same position as the Upgrade 1, but below it. See latest picture of the command card.

    Small question: Why is this so complicated the year 2013 (sc2 editor), but 100 times easier the year 2002 (wc3 editor) ? Feels like we move backwards in time when we had to code with 1's and 0's.

    Posted in: Data
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    posted a message on 255 Upgrades

    @SoulFilcher: Go

    Checking the sentences you posted.

    This is how I read it: 1. "Dublicate upgrade", sure np, Terran Infantry Level 1 right? *Dublicates it*

    2. Same "show part" ? And, what is the "show part" to begin with? *Do something random, completely clueless*

    3. "But in the Count Upgrade part you set up the new upgrade" *Hulk smash*

    4. The upgrade doesn't do anything. *Another Hulk smash*

    5. Hulk smash, change keyboard.

    6. Start over, reset everything.

    Got 6 hours of sleep, thank god for that. Been doing this now and trying to understand what you mean for over 24 hours work, I gotta say, I am more clueless now than I was when I started, and I still don't know how you want me to execute this. Really, no joke, I have no idea, the Data editor is a bloody mess.

    Posted in: Data
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    posted a message on 255 Upgrades

    A small breakthrough, this way the upgrade vanishes after 100 uses, awesome! :)

    one

    But, the upgrade I want after this one is completed, does not appear after the first one vanishes.

    This is how it looks before I press the button last time:

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    Click! 1 3

    Unfortunatly the Terran Infantry Level 2 Upgrade does not appear :/ 4

    This is how it looks in the engineering bay's Command Card

    g

    Posted in: Data
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    posted a message on 255 Upgrades

    I also tried this:

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    But could only go up to 100 with it, It's good that I have another icon for terran infantry level 1, 2 & 3, will make it easier to spot if it works ingame :P

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    Tried so many ways now, completely lost, need more explanation, but pretend you are explaining to a 5 year old :D

    Posted in: Data
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    posted a message on 255 Upgrades

    @DaFunk86: Go

    With these settings

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    I get this

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    Not sure if I followed your instructions correctly or not, a bit hard to understand tbh, did you mean it like this or did I completely misunderstood you? Either way didn't work

    Posted in: Data
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    posted a message on 255 Upgrades

    @SoulFilcher: Go

    - Duplicate Terran Upgrade Level 1 ? Should I Duplicate every single ability/effect/Requirement Nodes/units/weapons ?

    If yes; How to add all of these to the upgrade?

    - Cant I use an existing upgrade in the tree of the terran infantry upgrade, like Terran infantry upgrade 2, but fix some settings in some weird way? If yes; How/which settings?

    I think I gotta add that you are explaining this to a non-programmer, I'm more of a designer, the Data in Starcraft 2 isn't really that user friendly for 95% of the users :P

    My problem is, there are 100 things to edit the new dublicated upgrade, and if I dublicate each ability effect requirement units etc that comes with it, I will end up with stuff that wont be used for the existing units that I use, and instead will use the upgrade on my new duplicated units, weapons etc.

    Will try more tomorrow, 24 hours of sc2 editor makes the brain boil.

    At this point I'm trying to config the Terran infantry weapons level 1 to disappear once it reached level 100

    And trying to make Terran Infantry weapons 2 appear after Terran Infantry weapons level 1 has reached 100

    Progress: n/a, really nothing at all in the progress, Data editor is harder than programming in C ++

    Posted in: Data
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    posted a message on 255 Upgrades

    @SoulFilcher: Go

    Alright, managed to do upgrades to 100, but couldn't do more than that : /

    @Ahli634: Go

    Sounds a bit complicated, should I make a trigger like:

    "Tech Tree - Set Terran Infantry Weapons Level 1 upgrade level to ((Terran Infantry Weapons Level 1 count for player (Triggering player), counting Complete) + 1) for player (Triggering player)
    

    "

    @SoulFilcher: Go

    Could make the data to keep upgrading to 100, but then nothing happend when I continued to upgrade.

    Like:

    1. Click Upgrade 100 times, yay 100 upgrades on weapon

    2. Click upgrade the 101th time, still on same damage and 100 upgrades.

    How can I put in the "use" and/or "show" to remove the first "Terran infantry weapon upgrade 1" and continue after 100 with "Terran infantry weapon upgrade 2" ?

    Posted in: Data
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    posted a message on 255 Upgrades

    @SoulFilcher: Go

    Yes, you did clarify that I need to do something, but not sure what, should I do something in use and show? Or nothing, or one of them? Delete all the requirements?

    What I want is the upgrade to be able to upgrade without any requirements up to 255, then I want the upgrade icon to vanish.

    Posted in: Data
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    posted a message on 255 Upgrades

    @SoulFilcher: Go

    Yeah, I know it has something to do with the requirements of the upgrade, every guide seems to want to change the requirements. Still fumbling around with it, think I've tried to edit every single option in there, still unsuccessful tho, but thanks for the response anyway!

    Sidenote: Most often when I edit requirements It says "-Requires Terran Infantry Level 1" ingame when I change the Requirements to something, maybe someone will get some kind of hint out of that? :)

    Here is how it looks in the requirements, change every field, copied the ability and paste it, made a new one so many times with so many different settings, don't really know what I have tried and not tried, probably about 250-300 different settings/changes and map tries.

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    Posted in: Data
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    posted a message on 255 Upgrades

    SOLVED

    - Thanks to SoulFilcher and others that responded.

    SOLUTION FOUND ON PAGE 2 or if you are smarter than me, most likely in page 1, look for SoulFilcher's posts.

    Been looking through/googled about starcraft 2 editor a whole day now looking for a way to increase the upgrades to 255 levels, like SC1.

    Tried all the guides out there, but still doesn't work, I'm happy to finally give up and say that I have tried everything now.

    The clock is freaking 02:36, I just can't sleep, I gotta be able to make 255 upgrades, no reason why not, since 1998 had that possibility in Starcraft 1 editor, I doubt we're moving backwards in technology! :P

    Anyway, a big cry out for help with this, cheers!

    Posted in: Data
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    posted a message on Easy Variable Question - Unit Type [1] [2] etc

    @Bommes: Go

    That did the trick, never had to tell my variable how big it should be ever before, imo it's a bit weird :S Either way, thanks ALOT for your help, this opened up some more knowledge for me how the variables work nowadays!

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    Posted in: Triggers
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    posted a message on Easy Variable Question - Unit Type [1] [2] etc

    @Bommes: Go

    Like I haven't tried that lol :P

    I guess I need to explain even more

    Two more screenshots coming up! :)

    As you can see, I can not change [1] to [2], and that is, one huge problem, because it kinda ruins the whole idea of having an array variable to begin with! xD

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    Posted in: Triggers
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