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    posted a message on [Critique Req.] What do you think?

    [Removed by author, moved to Team Recruitment forum] [Please retain images for hotlinking to the new thread]

    Posted in: Artist Tavern
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    posted a message on SM Model/Anim (Detailed Req.+Payment)

    Anything I'm able to do to help?

    Also, I don't know if there's a "walk" animation with that model. If not, is there a way to create one?

    Posted in: Requests
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    posted a message on PiratesGalaxy

    Depending on balancing, this actually sounds kind of cool.

    Posted in: Map Feedback
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    posted a message on SM Model/Anim (Detailed Req.+Payment)

    Glow Area

    In this image I've put a really thick yellow circle around a white dot on the rifle. It looks like a button or something. Is there a way to make it have a "glowing" particle effect, as if it were a small LED light on the rifle? If so - having it glow a faint yellow would be great.

    I'm going to send you a PM with some additional stuff on this project.

    Posted in: Requests
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    posted a message on SM Model/Anim (Detailed Req.+Payment)

    I'll need one of every animation with the light off/on, except with the rifle on his back or bringing the rifle out - both will have the light off by default. As for particles, I'll have to double check the model tomorrow.

    Happy new year, by the way!

    Posted in: Requests
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    posted a message on SM Model/Anim (Detailed Req.+Payment)

    I can give you as much time as you need to get it looking nice, 1-2 weeks is all good. As far as particles go, I'm not sure I understand? How would I go about having a flashlight be able to be toggled, as far as models go? I presume it would imply an animation version with, and then without the light? If so, a flashlight from the underside of the gun would be fantastic.

    The rifle muzzle flash when firing is handled in the data editor, right?

    I really appreciate it!

    Posted in: Requests
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    posted a message on SM Model/Anim (Detailed Req.+Payment)

    Nothing new is being asked to be made here, all I need are the pieces put together. Here's what I'm looking for (and offering in return):

    The standard "SM_Mercenary03.m3" model to be animated with the animation of the Terran Unit "Spectre.m3". The "SM_MarineRifle.m3" model is requested to be used with the "SM_Mercenary03.m3" model, and applied to the "Spectre.m3" animations (such as "cover", where the normal animations get duplicated with the rifle on the character's back).

    I am also requesting that little things like the unit's trigger finger "twitch" during the first moment of the "Attack" animation, and then reset to it's static. The SM_Mercenary03 model should also have his hands naturally relaxed and slightly cupped while resting. I don't believe that the Spectre animation files accommodate for hands/fingers animations, so I am offering up complete creative control to the animator with the one request that it looks "natural" when he stands - and any animation files that need to be tweaked to look "natural" are sufficiently "fixed".

    All of the speeds are able to be modified within the Data Editor itself, so I'll worry about fine-tuning their duration.

    PAYMENT

    In return, I am offering the following: -I make my living as an artist, specifically as a painter. My paintings average a pricetag between $450 and $850, and I've had pieces received by everyone from Official Heads of State to record company CEO's. If anyone can take care of all of this request for me, I'll give you one of my paintings as per your specifications. I paint from photographs in a photorealistic, albeit very stylized and unique way. 90% of my clients choose them and their significant other to be painted together, as these paintings are an incredibly personalized gift. Valentines Day is two months away, and this could make one hell of a gift - although any subject matter works well, and almost any scene can be done. I specialize in painting portraits. I've got plenty of examples of my work for anyone who is willing to take on this project.

    If you're interested in this, please send me a PM; there's quite a variety more that needs animating, and depending on the workload accepted, the payment can still be viable.

    If you're not doing it for the loot, and you want to collab, also send me a PM :)

    Posted in: Requests
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    posted a message on Story Mode applied to Unit

    Thanks for the info, at the very least I've got "Stand" animations working, and that actually has a bit of use. I'll keep looking for a way to get SM models to use unit animations.

    Posted in: Artist Tavern
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    posted a message on Story Mode applied to Unit

    So I've been lurking for about a week trying to find an article on this already, and since I can't find anything on the internet (let alone SC2Mapster) about this, I figured I'd sign up and ask the question.

    I would like to apply a model from "Story Mode" (specifically SM_Mercenary03) to another unit's animations. He seems to be rigged up with bones (dont know about nodes) quite well, has a generic "T" standing, rigged static stance, and includes some irrelevant animations that make use of his bone rigging.

    I'd like to apply this model to the animations of, say, the Marine or Ghost characters. Simply model swapping through triggers (or Data Editor, for that matter) changed the model, but didn't apply any animations to his model.

    I'm not looking for a 30-second miracle fix, but I'd appreciate any help that can be offered. I know that exporting the model and manually rigging and applying animations is a solution, however I'm hoping there's a more time-efficient method to do this.

    Posted in: Artist Tavern
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