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    posted a message on Intro videos to Galaxy++

    Thanks! That's awesome as now I don't have to program by clicking ( the GUI is impressive, but not for me). Much appreciated.

    Posted in: Galaxy Scripting
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    posted a message on Intro videos to Galaxy++

    @SBeier: Go

    Hey I love g+ + jademus recommended I download it and I finally started playing around with it. I'm a decent programmer with zero mod/mapping experience but i've been devouring this site in the past week or two and made a bunch of mini-maps to test stuff. I've begun work on my first real map and have a question i'm pretty sure is stupid. How/Can I access variables between the GUI and g+ +... ie I'm working on a simple shift map ala Polar Escape where players control a unit to dodge things and stay on path. The "death" regions and unit spawn points all need to be graphically tweaked in the editor (I think?). Can I access the regions and points created in the editor from a script file? Or am I just gonna have to use the GUI then copy over all the X,Y values in order to have all my triggers/code in script form.

    edit: apparently this site doesn't like the word g plus plus all one word. Turned all my text green!

    Posted in: Galaxy Scripting
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    posted a message on Photon Cycles, a luminous lightbikes map

    Hi! This game is amazing! Seriously, I've been addicted since I found this reddit vid and already have 70 hours played. I knew I'd love the map as soon as I saw a TP quote on the loading screen. I wanted to post regarding the options, even though I'm sure you've heard enough about all of them. I really like regular mode (survival + gaps) it's definitely the best imo especially when everyone plays. I am scared a valid gametype that most people neglect will get left out of the next update though. IMO, Slayers + no gaps is a completely different style of competition/skill (we call it tronmode). I know some people lag when using it but the decay makes it alright and I know a good amount of people who play this mode pretty regularly.

    Additionally, there are a couple of IMO incompatible game modes. Many people have commented on survival no gaps, and I agree that that is silly w the lag but survival w decay is also a little ridiculous. By the win-conditions it encourages simply turtling and waiting for other people to screw up. The antagonist will always be at the disadvantage simply because there is no encouraging reason to attack. A lesser complaint is slayers with gaps. I feel the skill of slayers is the trap/constrict strategy and gap weaving in slayers feels like it shouldn't be there. I'm by no means the best at gaps though alright, but the few times I've managed to get good people in slayers games that ended up with gaps every single good person left because it went on for so long. Boosting at someone is a lot less threatening when by random chance they may just live. In a mode where you get points for kills I think no gaps makes a lot of sense.

    Another really cool mode grr showed me was ludicrous speed endurance. Fun shit :D Anyways, it's your map and I know that people bother you in every forum with how they think they know better than you. The main point of the wall-of-text is that I don't want to lose No Gaps Slayer mode. Everything else in the wall-of-text is just my thoughts but pleaaase don't take my slayers no gaps mode away!

    Thanks for my authentically favorite custom game!! first PC game that has approached my obsession with F-Zero (tweaky boost racing) - BadWolf.645

    Posted in: Project Workplace
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