how do i modify guardian shield aura to have auto cast and to be enabled immediately after attack? and is there a way i can create an attack aura buff with this ability or another?
how do i modify guardian shield aura to have auto cast and to be enabled immediately after attack ? and is there a way i can create an attack aura buff with this ability or another?
A) Custom unit - can be built at any time for anyone at any building that can make it any number of times.
B) Custom building - can be built at any time at any location on the map.
If A enters a range of 6 to B (allies building, not enemies, enemies would = do nothing) then A is destroyed and owner of B receives X amount of resources. Then turn trigger on again so it can happen again for another player
now I was thinking if I cant do this with triggers then my back up option is can I do something where "A" can harvest resources and ONLY return them to a allied building capable of receiving resources? And how would I do this?
I am making a new map that has a unique and all original concept that has never been seen before I need semi skilled or better editors to help me design this map. You will be credited for the work you do of course, and entitled to the password for a admin panel while in game to enable functions like banning / secret mini games and other things, however unlike the person below me I wont pay 300$ to get some help with a silly map lol.
I have a original idea that has never been seen before on custom maps as is the best of my knowledge. I need help making the map tho if anyone is interested
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how do i modify guardian shield aura to have auto cast and to be enabled immediately after attack? and is there a way i can create an attack aura buff with this ability or another?
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how do i modify guardian shield aura to have auto cast and to be enabled immediately after attack ? and is there a way i can create an attack aura buff with this ability or another?
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@bravojuliet: Go
how do i create a limit to prevent more than 1 type of building being built per player?
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A) Custom unit - can be built at any time for anyone at any building that can make it any number of times. B) Custom building - can be built at any time at any location on the map.
If A enters a range of 6 to B (allies building, not enemies, enemies would = do nothing) then A is destroyed and owner of B receives X amount of resources. Then turn trigger on again so it can happen again for another player
now I was thinking if I cant do this with triggers then my back up option is can I do something where "A" can harvest resources and ONLY return them to a allied building capable of receiving resources? And how would I do this?
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bump
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how do i tell the game to re act to a custom unit entering range of custom building
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ok here is whats going on how do i tell the game to re act to a certain type of custom unit entering a range of X to a certain type of building.
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@Trieva: Go
ya i figured it out, thanks tho :)
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@SouLCarveRR: Go
how do i pm on here >_<
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I am making a new map that has a unique and all original concept that has never been seen before I need semi skilled or better editors to help me design this map. You will be credited for the work you do of course, and entitled to the password for a admin panel while in game to enable functions like banning / secret mini games and other things, however unlike the person below me I wont pay 300$ to get some help with a silly map lol.
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I have a original idea that has never been seen before on custom maps as is the best of my knowledge. I need help making the map tho if anyone is interested