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    posted a message on Chop Chop Forest Review

    i think u guys should just cool it and stop making fun of each others maps. (in my opinion, the game looks pretty fun and id give it a try)

    Posted in: Map Review
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    posted a message on ui with weapons

    make sure to use the campaign dependencies if you want to find the laser drill weapon. just type up laser and something will pop up like draken siege burner or something. there are 2 weapons that are named the same but one of them dosent have any actors or effects.

    Posted in: Miscellaneous Development
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    posted a message on ui with weapons

    thats what i did but couldnt figure out how they did it.......

    Posted in: Miscellaneous Development
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    posted a message on ui with weapons

    in my map, i want the player to have to select a target to attack. i also want it to have a target ui pop up on the target (like the laser drill does in the campaign). does anyone know how to do this?

    thanks

    Posted in: Miscellaneous Development
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    posted a message on Quick Question

    you can find it in the data editor

    Posted in: Off-Topic
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    posted a message on Quick Question

    do you mean the model of the hyperion in the cinematics? the model of the hyperion in the cinematics is called SM_HyperionExterior.m3

    if your going to use the model in a custom map im pretty sure you should use the one thats called SM_HyperionExteriorLow.m3

    Posted in: Off-Topic
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    posted a message on Attack Waves

    well ive seen in some custom maps where theres a big explosion the camera shakes

    Posted in: Triggers
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    posted a message on Attack Waves

    I have one more question. how would you make it so that every time a unit dies, the camera shakes a little bit?

    Posted in: Triggers
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    posted a message on Attack Waves

    Thanks so much. but there is a action that unloads units out of a drop pod when it lands

    Posted in: Triggers
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    posted a message on Attack Waves

    what i mean is how to do it with triggers

    Posted in: Triggers
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    posted a message on Attack Waves

    In my map, i want to make a drop pod land and unload zerglings. the zerglings would then attack a certain marine. once the marine kills the zerglings, another drop pod would come down with banelings (then queens, roachs, hydralisks, ultralisks and so on). I would like to know how to do this. any help with this question would be great.

    thanks

    Posted in: Triggers
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    posted a message on Data Questions

    i have a couple questions for the data editor

    -I want to make the battlecruiser fire 5 missiles at 5 different targets and i was just wondering how you do it.

    -My second question is about force effects. whenever i add them to weapons (in my case, the marauders weapon) and set the force to around 5, the unit thats being shot doesn't move.

    please answer

    Posted in: Data
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    posted a message on Tutorial Request

    I have a small question, how do you edit the height of doodads? i want to make a structure out of them but i cant think of how to raise and lower them.

    Posted in: Tutorials
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