make sure to use the campaign dependencies if you want to find the laser drill weapon. just type up laser and something will pop up like draken siege burner or something. there are 2 weapons that are named the same but one of them dosent have any actors or effects.
in my map, i want the player to have to select a target to attack. i also want it to have a target ui pop up on the target (like the laser drill does in the campaign). does anyone know how to do this?
In my map, i want to make a drop pod land and unload zerglings. the zerglings would then attack a certain marine. once the marine kills the zerglings, another drop pod would come down with banelings (then queens, roachs, hydralisks, ultralisks and so on). I would like to know how to do this.
any help with this question would be great.
-I want to make the battlecruiser fire 5 missiles at 5 different targets and i was just wondering how you do it.
-My second question is about force effects. whenever i add them to weapons (in my case, the marauders weapon) and set the force to around 5, the unit thats being shot doesn't move.
I have a small question, how do you edit the height of doodads? i want to make a structure out of them but i cant think of how to raise and lower them.
0
i think u guys should just cool it and stop making fun of each others maps. (in my opinion, the game looks pretty fun and id give it a try)
0
make sure to use the campaign dependencies if you want to find the laser drill weapon. just type up laser and something will pop up like draken siege burner or something. there are 2 weapons that are named the same but one of them dosent have any actors or effects.
0
thats what i did but couldnt figure out how they did it.......
0
in my map, i want the player to have to select a target to attack. i also want it to have a target ui pop up on the target (like the laser drill does in the campaign). does anyone know how to do this?
thanks
0
you can find it in the data editor
0
do you mean the model of the hyperion in the cinematics? the model of the hyperion in the cinematics is called SM_HyperionExterior.m3
if your going to use the model in a custom map im pretty sure you should use the one thats called SM_HyperionExteriorLow.m3
0
well ive seen in some custom maps where theres a big explosion the camera shakes
0
I have one more question. how would you make it so that every time a unit dies, the camera shakes a little bit?
0
Thanks so much. but there is a action that unloads units out of a drop pod when it lands
0
what i mean is how to do it with triggers
0
In my map, i want to make a drop pod land and unload zerglings. the zerglings would then attack a certain marine. once the marine kills the zerglings, another drop pod would come down with banelings (then queens, roachs, hydralisks, ultralisks and so on). I would like to know how to do this. any help with this question would be great.
thanks
0
i have a couple questions for the data editor
-I want to make the battlecruiser fire 5 missiles at 5 different targets and i was just wondering how you do it.
-My second question is about force effects. whenever i add them to weapons (in my case, the marauders weapon) and set the force to around 5, the unit thats being shot doesn't move.
please answer
0
I have a small question, how do you edit the height of doodads? i want to make a structure out of them but i cant think of how to raise and lower them.