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    posted a message on deleting unit in editor deletes on any new map

    Sorry about the title... also if this is the wrong place to post this please let me know and i'll repost it where it belongs.

    Here is the problem, I created a map player vs player or player vs ai if the player wants it. We'll call the map Space. No limitations on anything.I uploaded the Space map and ran it. no problems.

    Then I exited and opened the editor, and opened the Space map. Then I saved the Space map as Space Terran map.

    In the Space Terran map I only allowed Terran units for anyone. I also deleted the ability for anyone computer or human to make a Titan. Saved the map, uploaded it and there was no Titans available in the game.

    So far it looks like everything is working like it should. Exit Starcraft 2. Open the editor and open the Space map (not the Space Terran map). Click save as and save as Space Terran Advanced. In Space Terran Advanced I deleted the ability to make a Marine. Saved exited and uploaded..

    now let me stop at this point, I didn't add the ability to make a Titan to Space Terran Advanced because I shouldn't have to (at least in my mind). Because I opened the Space map where there were no limitations. So Titans should still be there..

    When I ran the Space Terran Advanced map, there is no ability to make a marine but there is also no ability to make a Titan.

    Is this normal behavior of the editor? Did I delete from the wrong part of the data window? Is something buggy and this shouldn't be happening?

    It is easy to put the titan into Space Terran Advanced via the editor that is true, but what if I made a TON of changes in the data window and saved? There is no way I could remember what I removed or moved around... bottom line .. please help me figure this out.

    Posted in: Map Feedback
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    posted a message on default camera help needed

    I am trying and failing to understand this editor. (starcraft 2 editor)

    I have created a very basic map, then changed the angle of view of the map. Then i clicked on orange camera button at the top of the window, and in the left hand pane clicked create camera, and then set camera to current view. then saved the map and loaded the map in the game. but the view was back to the original default.

    I don't remember where i found it but i did find a window that said something like set camera to game view or set game view... but i can't find that window anymore.

    i need help on changing the default view for the player.

    Posted in: Map Suggestions/Requests
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    posted a message on request for multiplayer map

    @Argutaris: Go

    Argutarius.. what was cute? just curious.

    Joey, thanks for the reply, and thanks for all of your help.

    Posted in: Map Suggestions/Requests
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    posted a message on request for multiplayer map

    I do appreciate it. I will give the game a run either tomorrow or friday. I published it under andrew_crooked maw

    but i think i messed up and it is published under custom games, and not under dedicated arcade. I can delete it and republish it under arcade. what would be the difference? Sorry I didn't understand what you were trying to say in the last couple of lines of your post.

    Thanks a million for all of your help.

    Posted in: Map Suggestions/Requests
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    posted a message on request for multiplayer map

    @joey101d: Go

    thanks :-) I appreciate it.

    Posted in: Map Suggestions/Requests
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    posted a message on request for multiplayer map

    I was going to download and try to figure out the editor, but the realized that maybe someone else has already developed the same map. No sense in re-inventing the wheel.

    I am looking for a multiplayer map for a friend and myself to play on against computer AI. I am thinking of either a large rectangle or maybe a large oval (either is ok). With a choke point between the 2 sides. Not a small choke point, that would be boring. I am thinking of a choke point large enough where you could place about 15 terran seige tanks side by side.

    On either side you would have as much vespene gas and mineral fields (or even rich mineral fields) as a person could want (read that as a TON of gas/minerals, if it were possible even have the gas/minerals never run out. (don't know if that part is possible).

    Basically we like to find that choke point and just build a massive army. and see how long we can hold against the different types of AI (easy, medium, hard, etc). Then after we have everything researched (and have all the nice big toys) then try to punch into the enemy. Only problem is by then the enemy (computer) usually has run out of cash and there isn't much left of the enemy in terms of their army. .. It's usually just the buildings. My logic is if they had more cash/supplies available it might make things more interesting.

    Has anyone developed a map like this. There doesn't have to be a lot on the playable map (in terms of rocks and hills .. just need a large space to run in on either side of the map, with the choke point at the center).

    Almost forgot... on one side have two places for starting points.. and on the other side have 3 places for starting points. That way if we decide to expand to the 3 AI players we can. This should help for us to start on one side and the computer to start on the other side of the map/choke point.

    Edit: in last paragraph changed "on one side have to places for starting points." .. changed that to "on one side have two places for starting points."

    Posted in: Map Suggestions/Requests
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