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    posted a message on Scavenger hunt, looking for void ray impact actor/model

    @Jackolas: Go

    My unit is actually scaled down to 25% already. The impact still is pretty big. Im thinking it might have something to do with the beam model, but im not sure. Possible with the generic attack actor. Still hunting though, not givin up

    Posted in: Data
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    posted a message on Scavenger hunt, looking for void ray impact actor/model

    @coronbale: Go

    Still looking, if anyone finds it, please let me know

    Thought it was the beam ability itself, somehow. Not the case. You can shrinkidink the beam down to 1% and the blast on the target shield is still ginormous.

    Posted in: Data
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    posted a message on Scavenger hunt, looking for void ray impact actor/model

    You know when a void ray shoots something? Well there is a spraying effect on the target, and im looking for some way to reduce that effects size, (scale, i know) and cant seem to find anything on the actor or the model. Any help would be appreciated!

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    @dgh64: Go

    It helps when you have these forums. Cant imagine trying to do this on my own.

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    Worked absolutly perfectly, thanks a ton!

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    @dgh64: Go

    Thanks man, ill get in there and fix it up. Yea, im all for doing footwork, cant learn this stuff properly without a willingness to fall on your face a few hundred times. I just draw the line at bugs in the game that prevent something from happening. Do appreciate the post, im sure others will too

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    Alright, im giving up on this. For anyone out there who is interested in taking on a big bug in the editor, im sure im not the only person who has wondered why this doesnt work. Basically, the refrences to Ghost Snipe are non existant. There is no actor or anything connected to it, so no way of knowing how an actor is related to the ability. As posted above, the GhostSnipeAttackBeam is related somehow, but were not sure in what way. Basically, the only way to skirt this problem we have found, was to rewrite the original snipe ability (which you can only do once, and you lose that ability afterward). Duplicating it does not transfer the phantom actor.

    This is way above my knowledge level, gonna just hope someone else can help us out.

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    So i think you got me pointed in the right place. The beam seems to be the only thing related to the ghost that is unexplained. Gonna keep trying stuff out with this, and hope i get it figured out.

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    @Araxnid: Go

    THANK YOU, i saw the beam in tehre, and i thought it was a bit strange that it was present, and there was no ghost beams... Ur awesome, ill let you know if it works

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    @coronbale: Go

    Still no dice on this, pain the the butt is what it is

    Posted in: Data
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    posted a message on Spider mine and burrow.

    The unit itself has burrow behaviour ready to rock at the beginning, and afterward as well. Not sure if you want to, but you may be able to just delete the burrow effect, and it will always be in spider form. Sloppy workaround imo, but could work

    Posted in: Data
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    posted a message on Spider mine and burrow.

    @coronbale: Go

    In behaviors there is a behavior called spider mine burrow first. The time is set to 5 seconds. Have you tried changing that to lower?

    Posted in: Data
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    posted a message on Spider mine and burrow.

    @Araxnid: Go

    Gonna get into this, one of my heroes is going to havea spider mine ability so i might as well do it now while i wait for help on another item. BRB

    Posted in: Data
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    posted a message on Ghost shooting animation for a custom ability

    Didnt think this would be as hard to do as i originally thought, guess its just not my night.

    Have an ability, call it bleed shot. Right now there is no animation to it and the ghost just walks in range to the enemy, stares at them hard, and they get the effect of the bleed shot. Ive been looking everywhere to find information on how to make this custom ability use the ghosts standard attack, but everything is so outdated that it hasnt been much help.

    I was looking at the actor for the ghost, but nothing seemed to be popping out at me, and at this point im just going through and trying to fish out the actor call the sniper round ability is using to make it happen, but if there is a refrence in there, im not finding it. Any help would be much appreciated.

    Posted in: Data
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    posted a message on Bleed behavior

    @fr0d0b0ls0n: Go

    Makes total sense, you should do tutorials :) Good at dumbing things down for us newbs

    Posted in: Data
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