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    posted a message on Data info required for specific trigger?

    @Kafoso: Go

    Ive tried the Under Construction behavior. Ive also tried standard buildings (non duplicated) and the trigger works fine for those.

    I guess my next step is to do duplicate more buildings with less changes, to try to narrow down the differences.

    I appreciate the ideas and if you have anymore id be happy to hear them.

    Posted in: Data
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    posted a message on Data info required for specific trigger?

    I also posted this question in the triggers forums, but thought id ask here as well...

    Im working on a map, but have found that certain unit creations that I am doing (duplicated structures) are not even getting passed into my trigger "Unit - construction progress is Started" Event. My event of creating these units (redesigned photon cannon and others from original structures) do not register to the debugger. I have a few units that are duplicated from units like a siege tank. These units work fine with the trigger.

    Is there something in the data that needs to be a certain something for this trigger "Unit - construction progress is started" ?

    I have compared it against many different units and searched for a few days now trying to solve this. Any help would be greatly appreciated.

    Posted in: Data
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    posted a message on Unit Created Trigger

    @ peranzormal :

    The units are not getting passed into the trigger. Watching the debugger when these are placed shows me this. I double checked they have the Build in progress ability. I added the under construction behavior, but it did not do the trick.

    @ DogmaiSEA:

    Yes it does sound like a data problem, however its still related to a trigger. Thanks...

    Posted in: Triggers
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    posted a message on Unit Created Trigger

    At the time of post I didnt have the information, but here it is now...

    Event :

    Unit - Any Unit construction progress is Started

    Conditions:

    And

    Conditions -

    (Pathing cost between (Center of Spawn) and (Center of Despawn))== 65536

    (Triggering player)==1

    Actions :

    Player- Modify player 1 Minerals: Add(Minerals cost of (Triggering progress unit type))

    Unit- Remove (Triggering progress unt) from the game

    UI - Display "Path blocked" Tower refunded" for (Player group ((Triggering player))) to Subtitle area

    After some more testing....

    I have discovered that non duplicated buildings (such as a regular nexus or pylon) works fine for the trigger, however the structures ive created/duplicated from structures (such as a photon cannon or planetary fortress) do not get checked by this trigger.

    Any suggestions or tips would be appreciated.

    Posted in: Triggers
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    posted a message on Unit Created Trigger

    Im working on a TD map, and ive run into an issue when checking for anti-blocking. After days of research I have not found a complete solution.

    I am using a trigger that onetwo uses in his TD map on battle net. Dont remember exact phrasing but Event for when a unit has progress started. Except mine is for a single player so its much more simplified. When I create a tower that was created from a unit (seige tank) it works wonderful. However when I create a tower that was created from a photon cannon or planetary fortress the trigger never fires off (according to the debugger).

    Im also thinking it could be a setting somewhere that a seige tank has but a building/structure does not. That makes this trigger work.

    Posted in: Triggers
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