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    posted a message on Starcraft:ROTS Machinima Voice Casting

    The H4n Zoom is definitely a lovely mic.

    Anyway, did you get all of those minor characters voiced? If not, I know a couple of professional voice acting communities I could contact and get them recorded.

    Asomath

    Posted in: Team Recruitment
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    Haha, oh, I can see you're going to have SO much fun with the mixing. Well, its only going to be worth the time you put into it. And since you seem to be wanting to go with it until the very end, im sure the film will sound great. Are you using the sound from ingame recording as a basis or are you starting the whole thing from scratch?

    Asomath

    Posted in: Project Workplace
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    Subtitles will add a couple days to editing, and its relatively painstaking work. I've done subtitles for 10 minute shorts and have found myself bashing my head against a table for more than an hour. But it is a phenomonal benefit to a viewer to have the option. Since "Something Broke" has closed captioning, you totally know what that process is like.

    Considering the time and effort put into the project to get it to its current production level, 5.1 surround is likely a good move. But thats only if you have an appropriate room to mix in. You might have your own, the school might have one to use if you're in term (Film student like me, right?) If you dont, then trying to mix in 5.1 isnt really going to turn out well. As for YouTube, you could always just use some converter to mix it into a simple stereo track. It wont be as ideal as doing the mix from scratch, but heck call it for what it is, its YouTube. The mix doesnt have to "perfect."

    Asomath

    Posted in: Project Workplace
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    Pertaining to Zenx1, I didn’t sense a drop of hostility in his post. I believe his apathy towards the project is simply being taken the wrong way.

    Towards Ducky's comment on the protoss voices, I believe Crainy did quite a good job on adding some post editing to those voices. The reverse reverb a staple of the Protoss voice, and he has wonderfully implemented that. Overall, they do have a protossy vibe for me.

    Adding to that though, the one who say "I will end this" didn’t seem nearly as effectively edited as the one towards the end. There's a possibility that this was due to the music. However a pitch drop on that one, plus some extra chorus effects (preferably before you apply the reverse reverb) couldn’t hurt. What are you using for sound editing?

    For the trailers, I totally agree with holding back as much as possible. It keeps the "Cinematic Magic" so to speak. A great example of this is how the Jurassic Park trailers didn’t show the actual dinosaurs, they kept them mostly hidden until the movie, so that audiences could experience the feeling of the creatures being "brought back to life" in theatres with the characters. The point is, keep the next trailer simple, but reveal some basic exposition. And I really think you only should have one more trailer, when editing is pretty much done and you set a release date.

    As to the final sound mix, it'll be a good idea to have it previewed (by a local friend, if you want to keep it off the internet). Since you're the only one editing, you'll have every sound line and their placement engrained into your head. You'll be able to recognize it significantly easier then someone who is watching it for the first time. You might think the balance is good, but the voice track will likely be overcome by the music track. A second ear is definitely a good idea.

    Asomath

    Posted in: Project Workplace
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