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    posted a message on every one the same color?

    how do i make every one the same color team color

    Posted in: Triggers
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    posted a message on photon cannon attack help plz

    ok the photon take like 10 shoots to many to kill one guy when it only need to shoot the unit one time but shoots like 12 shoot untill they die by the first shoot

    Posted in: Data
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    posted a message on attack wave path help!!!

    @joehd: Go

    nvm guys i got it ask if you want to know how

    Posted in: Triggers
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    posted a message on attack wave path help!!!

    @joehd: Go

    and i need 3 different attack waves going 3 different ways

    Posted in: Triggers
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    posted a message on attack wave path help!!!

    i want to make 3 thor when their are created to attack a line of points one to the next and loop this create 3 thors and give order to attack form point to point if you could show me or tell me what to put as the triggers it would help a lot

    Posted in: Triggers
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    posted a message on photon cannon two parts?

    ok i was changing the texture of the photon cannon but thair the ball and the base what do i put in theField Photon Cannon Texture Declarations + for both texture to go on there place

    Posted in: Data
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    posted a message on i need help with the missile fortess

    here the error

    [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(10,9) : Unable to write value: 0.000000,1.000000,1.000000; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExample Scope: CActorBeamSimple Field: Scale [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(46,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[0].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(47,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[1].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(48,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[2].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(49,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[3].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(50,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[4].Terms [8/9/2011 9:18:50 PM] Warning: CActorAction[BeamExampleAttack] Has event without a triggering message. Event[Terms "" Send "Create"] [8/9/2011 9:18:50 PM] Warning: CActorAction[BeamExampleAttack] Has event without a triggering message. Event[Terms "" Send "ActionDamage"] [8/9/2011 9:18:50 PM] Warning: CActorAction[BeamExampleAttack] Has event without a triggering message. Event[Terms "" Send "ActionImpact"]

    Posted in: Data
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    posted a message on i need help with the missile fortess

    ok i made a plantery fortess have a missile turret on top of its main gun but it will not fire at air what. something went wroung and will not fire at ground or air and the main gun always fires. i want the missile gun to hit air and the main gun to hit the ground

    Posted in: Data
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    posted a message on how to put to model together

    @Kueken531: Go ty

    Posted in: Art Assets
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    posted a message on how to put to model together

    do i do it in a mod then import it into a map

    Posted in: Art Assets
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    posted a message on how to put to model together

    can some one tell me how to put models/actor together or tell where to find a place to show me how

    Posted in: Art Assets
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    posted a message on help over load of work and i know there some other why but what?

    @malkavianVision: Go

    try that and even add -1

    Posted in: Triggers
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    posted a message on custom water

    where can i find and switch out the water texture

    Posted in: Art Assets
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    posted a message on what about this

    what about a land air battle were you support land and air troops like star battle type map but land is put in and key points in the map any one like this idea tell me befor i go on making it

    Posted in: Map Suggestions/Requests
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    posted a message on help over load of work and i know there some other why but what?

    i want to just take 1 upgrade out but i have to enable all the other and just leave that out but i don't want is there a way to get ever upgrade but 1 here the trigger    Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Tech Tree - Disable tech tree requirements for player 1
            Tech Tree - Disable tech tree requirements for player 2
            Tech Tree - Disable tech tree requirements for player 3
            Tech Tree - Disable tech tree requirements for player 4
            Tech Tree - Disable tech tree requirements for player 5
            Tech Tree - Disable tech tree requirements for player 6
            Tech Tree - Disable tech tree requirements for player 7
            Tech Tree - Disable tech tree requirements for player 8
    but i want the zerlings not to have there speed boost

    Posted in: Triggers
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