Oh wow thank you very much! I have it working completely as intended now! My spell will actually heal a good amount once the hero is leveled. Thank you ver much once again! =D
Thank you very much, I have been experimenting with this but I am running into a problem. What I currently have in the GUI trigger maker:
1 event for each player:
environment: (Player x) uses effect - (the effect)
1 local variable:
intel = 0
2 actions:
Set Variable (intel) = stack count of intel on (triggering unit))
Set Triggering Effect Unit (Target) Life to ...
Now my problem is this: I am attempting to use arithmatic integers to make it equal to the unit property: current life of triggering unit + 20 + intel
but I cannot find a "current life" or "unit property" or anything like that under the integer to do this. I also cannot find a MODIFY unit property so i could juse add 20 + intel which would be much easier. How can I go about doing this?
You could use the Heal Dealt Multiplier field in the attribute, if I'm not mistaken, that will affect all healing done by the unit.
I have tested this, and it does not work. I set it to 2, and then used the spell when i had 14 intelligence, but i still only received the same amount of healing, as I expected after I read this post (i've been searching for hours now and can't find anyone with a solution :(
- 'Healing Multiplier' support
All buff now have a 'Heal Dealt Multiplier' field and a 'Heal Taken Multiplier' field.
It seems the Healing Multiplier only works for Create Healer effects, doesn't work on healings done by the Modify Unit effect.
Hello, I am somewhat new to the editor, and I have a question about scaling abilites, I'll try and make this as clear as possible.
I have 3 attributes I use - Strength, Agility, and Intelligence. each give different things, and one of the things intelligence does is increases the spell damage and splash damage of abilities, so late-game when you have a lot of intelligence, you will be able to deal more damage with your spells than originally. Now here is my problem:
I also have healing spells in the game (that heal all units in an area of effect periodically every 2 seconds for 10 seconds) but they heal a set number. Now my question is: Is there a way to make it so the healing provided scales with my attribute of intelligence? Any advice is greatly helpful =D
- Thanks
Edit: - The healing applies an effect of type Modify Unit - and i use Effect:Vitals +20 life, +20 shield for every tick
0
@MasterWrath: Go
Oh wow thank you very much! I have it working completely as intended now! My spell will actually heal a good amount once the hero is leveled. Thank you ver much once again! =D
0
@MasterWrath: Go
Thank you very much, I have been experimenting with this but I am running into a problem. What I currently have in the GUI trigger maker:
1 event for each player: environment: (Player x) uses effect - (the effect) 1 local variable: intel = 0 2 actions: Set Variable (intel) = stack count of intel on (triggering unit)) Set Triggering Effect Unit (Target) Life to ...
Now my problem is this: I am attempting to use arithmatic integers to make it equal to the unit property: current life of triggering unit + 20 + intel but I cannot find a "current life" or "unit property" or anything like that under the integer to do this. I also cannot find a MODIFY unit property so i could juse add 20 + intel which would be much easier. How can I go about doing this?
0
How would I go about doing this? I haven't found any tutorial or anything documented about this from what i have searched
0
I have tested this, and it does not work. I set it to 2, and then used the spell when i had 14 intelligence, but i still only received the same amount of healing, as I expected after I read this post (i've been searching for hours now and can't find anyone with a solution :(
http:us.battle.net/sc2/en/forum/topic/9572937800
any other ideas?
0
Hello, I am somewhat new to the editor, and I have a question about scaling abilites, I'll try and make this as clear as possible. I have 3 attributes I use - Strength, Agility, and Intelligence. each give different things, and one of the things intelligence does is increases the spell damage and splash damage of abilities, so late-game when you have a lot of intelligence, you will be able to deal more damage with your spells than originally. Now here is my problem: I also have healing spells in the game (that heal all units in an area of effect periodically every 2 seconds for 10 seconds) but they heal a set number. Now my question is: Is there a way to make it so the healing provided scales with my attribute of intelligence? Any advice is greatly helpful =D
- Thanks
Edit: - The healing applies an effect of type Modify Unit - and i use Effect:Vitals +20 life, +20 shield for every tick