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    posted a message on How to find out who trained a unit?

    Hello,

    I'm currently working on a Tug of War Map and i want to do the following:

    Each Player in a Team can train units, in buildings, which belong to an allied computer player. Every time a unit is trained by a player, it will be added to the unit pool tat spawns with each wave and increase the income of the player who trained the unit.

    The problem i am encountering now, is the following: How do i find out, who trained the unit, when the building the unit is trained, belongs to a different player with shared control? I tried the "Any unit training progress" event, but it didnt work since i cannot find out who issued the train command.

    Any ideas?

    Posted in: Triggers
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    Here my little Test Report;

    Heroes

    - Mystic Melee AOE Spells Nova and Quake need better visuals. They are hard to see, when being in combat - Spectres last skill is quite useless in normal fight, since it has such a long casting time. Might be usefull in Boss fights though. - Marine Melee Skill is sort of irritating, i understood it being an active melee attack. However, i dont think such a skill makes much sense on the marine since he has stim to avoid most melee situations. - Aura visuals are disturbing (HT, Medic) specially the HTs is to much :) - Confuse skill, actually confuses me as a player, since i alwas try to target those units. Some neat visuals to visualize a unit being confused would be helpfull

    Game Modes - A Diablo 2ish Hardcore Mode would be cool, especially in combination with carnage mode - i would prefer a realy time XP system, making you level throughout the matches, not only after the arena finishes - a little bit more unit varity on enemy side would be cool - class switch between games would be great

    Misc - Add an option to disable the following camera

    Posted in: Project Workplace
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    posted a message on Galaxy++ editor

    Think i found 2 bugs.

    After updating, i cant edit the project setting for a existing project, only works for new ones.

    It seems like i cant close the Options dialog by clicking on the X in the top right corner.

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    HI,

    what also would be great, if it would be possible to open files outside of your projects.

    Posted in: Third Party Tools
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    posted a message on Galaxy++ editor

    Hi SBeier,

    I wonder if it is possible to edit mods with your editor? Or can i only edit maps with it

    I think it would be quite sufficient if it just would be able to compile into a folder and run another specified map tthen. So i could just make my mod as sc2compnent and run the map which i just to test the mod.

    It might even be enough just to let the Folder ending sc2mod be allowed in the folder selection^^

    Posted in: Third Party Tools
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