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    posted a message on Shared Pylon - Power Source

    I think this question belongs in the data section. Check the pylons unit data, and just fumble around, see if you find anything useful.

    Posted in: Triggers
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    posted a message on Putting Max and Current health in text tag

    So it can't be used with rocks? Awww man! Is there any other way i can do this then? And i like your sig b0ne123 XD

    Posted in: Triggers
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    posted a message on Putting Max and Current health in text tag

    Hey guys. Thanks for the replies! But i am afraid to say that i have it set up, but it just doesn't happen. When i highlight a destructible rock, it doesn't show the health. It doesn't even show up in trigger debugging...

    Posted in: Triggers
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    posted a message on Putting Max and Current health in text tag

    I am trying to make a trigger where Unit Selection - Any Unit is Highlighted by Player Any Player displays the current health over max health as a text tag. How do i get the health of the triggering unit display? I have been looking around for a good 30 minutes. I don't know if im looking too hard that i am looking around it, or if it is advanced to display it. Any help is appreciated!

    Thanks in advance!

    Posted in: Triggers
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    posted a message on Problem when placing infested marine on map

    Thanks both, but Iamthecreeper helped me most :) And yeah, i am a noob at mapping, but i kinda understood what you meant in the first post (for the most part)

    Posted in: Data
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    posted a message on Problem when placing infested marine on map

    So im trying to test a zombie i made out of an infested marine, but everytime i try to place it on the map i get this error: Got NULL model when trying to set CModel[Zombie]. I am fairly new to map making, so if you could please go easy on me and explain why this happens and how to fix it.

    Posted in: Data
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    posted a message on Trouble with shaky follow unit camera

    So i have a trigger set up like this:

    Create Units Facing Angle Count: 1 Type: Spectre Player: 1 Point: Start Angle: 270.0 Flags: No Options

    at map init. and the camera is really shaky. The spectre is created at map startup in a different element/trigger. Let me know if you need any more info.

    Posted in: Triggers
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