• 0

    posted a message on How to alternate launch points
    Quote from DrSuperEvil: Go

    you are correct in that you need an attach method for the launch attachment query of your action actor. Put ::RollingIndex as your base so it goes from site 1-4 then back to 1, Driver must be set to your effect. Multiplier allows you to skip certain numbers of attachment points so set it to 1, and have the pattern set to stripe because bounce goes 1.2.3.4.3.2.1 etc.

    Can you elaborate a bit more on putting :RollingIndex as your base? I'm lost on that step, as I'm not sure what to do for the attachment method to achieve rollingindex. This also happens to be what I'm looking for - thanks!

    Posted in: Data
  • To post a comment, please or register a new account.