How do I make Overlords with Banelings inside them, and so the Overlords are moving to a location, dropping the banelings and the banelings attack everyone in that area?
And how do I make it so Overlords spread creep at anytime in the game whenever they have the upgrade they need to do it?
"Kerrigan Start" is in this case a point on the map. If you want to change the direction of the camera afterwards you just do another trigger again. Remember to use Wait triggers to make the camera actually reach your target before it switches to the next one.
Its at least how I do it. I made the triggers for 6 months ago though, so I'am a bit rusty on this part as well..
ABOUT THE CAMERA ZOOM: Double click on your placed camera (remember to press C to access it), there is a lot of options you can go trough there. Including distance and angle on the camera.
Ok guys. This might sound VERY WEIRD, because IT IS..
I deleted Giantolisk and Nydus Worm (Canal), replaced them with the same units at the same locations, changed the triggers to the new targets, and guess what.. It works.
Umm.. Could somebody explain this to me? Well.. It works! :)
Helral, it was the first I checked when I experienced the error, but thanks for helping anyway ;)
Alright, the problem seems to be fixed (for now), thank you so much for your help Ducky The Duck. I really appreciate it a lot! <3
The Giantolisk and the Nydus Worm is already stored in the "Unit Group" because:
Unit Group = (Units in Unit Group 001 owned by player 5, with at most Any Amount) <Unit Group>
It worked before. I don't know what made it to not work..
I have a big problem regarding the camera. For no reason the camera trigger starts whenever any unit gets killed. It will restart again and again and again for each unit that has been killed. I haven't done anything in the camera trigger for a while, but I will post it for you anyway (maybe you can find what is wrong?)
KerriganStartEventsUnit-Giantolisk[167.59,171.79]diesUnit-NydusWorm(Canal)[64.00,32.00]diesLocalVariablesConditions(AllunitsinUnitGrouparedead)==TrueActionsUnit-ShowZeratul[98.88,7.10]AI-PauseAItimeUnit-PauseallunitsUnit-UnpauseKerrigan(Char)[6.90,164.28]Unit-UnpauseHunterKiller[54.95,117.57]Camera-Savethecurrentcamerasettingsforplayer1Camera-Savethecurrentcamerasettingsforplayer2Camera-Savethecurrentcamerasettingsforplayer3Camera-Savethecurrentcamerasettingsforplayer4Cinematics-TurncinematicmodeOnfor(Allplayers)overImmediatesecondsVisibility-RevealCinematicRevealerforplayer1for19.0secondsandDoNotcheckclifflevelVisibility-RevealCinematicRevealerforplayer2for19.0secondsandDoNotcheckclifflevelVisibility-RevealCinematicRevealerforplayer3for19.0secondsandDoNotcheckclifflevelVisibility-RevealCinematicRevealerforplayer4for19.0secondsandDoNotcheckclifflevelUnit-ShowKerrigan(Char)[6.90,164.28]Camera-ApplyKerriganStartforplayer1over7.0secondswith100%initialvelocity,0%deceleration,andIncludeTargetCamera-ApplyKerriganStartforplayer2over7.0secondswith100%initialvelocity,0%deceleration,andIncludeTargetCamera-ApplyKerriganStartforplayer3over7.0secondswith100%initialvelocity,0%deceleration,andIncludeTargetCamera-ApplyKerriganStartforplayer4over7.0secondswith100%initialvelocity,0%deceleration,andIncludeTargetGeneral-Wait8.0GameTimesecondsUnit-OrderKerrigan(Char)[6.90,164.28]to(AttacktargetingAttacklocation)(ReplaceExistingOrders)Sound-PlayTValerian01Kerrigan00028for(Allplayers)(at100.0%volume,skipthefirst0.0seconds)General-Wait2.0GameTimesecondsCamera-ApplyZeratulStartforplayer1over7.0secondswith100%initialvelocity,3%deceleration,andIncludeTargetCamera-ApplyZeratulStartforplayer2over7.0secondswith100%initialvelocity,3%deceleration,andIncludeTargetCamera-ApplyZeratulStartforplayer3over7.0secondswith100%initialvelocity,3%deceleration,andIncludeTargetCamera-ApplyZeratulStartforplayer4over7.0secondswith100%initialvelocity,3%deceleration,andIncludeTargetGeneral-Wait10.0GameTimesecondsUnit-UnpauseallunitsAI-UnpauseAItimeCinematics-TurncinematicmodeOfffor(Allplayers)overImmediatesecondsCamera-Apply(Defaultgamecamera)forplayer1over2.0secondswith65%initialvelocity,10%deceleration,andIncludeTargetCamera-Apply(Defaultgamecamera)forplayer2over2.0secondswith65%initialvelocity,10%deceleration,andIncludeTargetCamera-Apply(Defaultgamecamera)forplayer3over2.0secondswith65%initialvelocity,10%deceleration,andIncludeTargetCamera-Apply(Defaultgamecamera)forplayer4over2.0secondswith65%initialvelocity,10%deceleration,andIncludeTargetCamera-Restorethesavedcamerasettingsforplayer(Pickedplayer)over0.0secondswithExistingVelocity%initialvelocityand10%decelerationCamera-Restorethesavedcamerasettingsforplayer2over0.0secondswithExistingVelocity%initialvelocityand10%decelerationCamera-Restorethesavedcamerasettingsforplayer3over0.0secondswithExistingVelocity%initialvelocityand10%decelerationCamera-Restorethesavedcamerasettingsforplayer4over0.0secondswithExistingVelocity%initialvelocityand10%decelerationPing-PingtheminimapatZeratulSpawnfor(Allplayers)over3.0seconds,usingthecolor(100%,100%,100%)Sound-PlayTZeratul01Kerrigan00011for(Allplayers)atZeratulAttackwithZoffset0.0(at100.0%volume,skipthefirst0.0seconds)Unit-MakeZeratul[98.88,7.10]DealMegadamageUnit-OrderZeratul[98.88,7.10]to(MovetargetingZeratulAttack)(ReplaceExistingOrders)General-Wait15.0GameTimesecondsUnit-PauseZeratul[98.88,7.10]General-Wait30.0GameTimesecondsUnit-UnpauseZeratul[98.88,7.10]Unit-OrderZeratul[98.88,7.10]to(AttacktargetingKerriganSpawn)(ReplaceExistingOrders)Sound-PlayTZeratul01Zeratul00034for(Allplayers)(at100.0%volume,skipthefirst0.0seconds)General-Wait45.0GameTimesecondsSound-PlayTValerian03Kerrigan00005with""using""for(Allplayers)UI-Display"Kerrigan: The pain! Damn that curse..."for(Allplayers)toSubtitleareaGeneral-Wait5.0RealTimesecondsUnit-KillKerrigan(Char)[6.90,164.28]Unit-PauseZeratul[98.88,7.10]General-Wait6.0GameTimesecondsSound-PlayTZeratul03Zeratul00047(Unnamed)with""using""for(Allplayers)UI-Display"Zeratul: I sense... pain. Surprise...."for(Allplayers)toSubtitleareaGeneral-Wait9.5RealTimesecondsUnit-UnpauseZeratul[98.88,7.10]Unit-KillZeratul[98.88,7.10]General-Wait2.0RealTimesecondsUI-Display"Commander: Seems like Zeratul sacri..."for(Allplayers)toSubtitlearea
As you can see, this trigger doesn't start until the 2 units have been killed, however it starts when any unit gets killed.
I need some help with some triggers. I have tried some solutions, but I can't get it to work.
Here is what I want it to do:
It is a 4 player map, but if there is only two players playing it, then I want the starter units for player 3 and 4 to be removed.
Also, when a player leaves in the middle of the game, I want to give the control of the leaving player to the other players on the team.
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How do I make Overlords with Banelings inside them, and so the Overlords are moving to a location, dropping the banelings and the banelings attack everyone in that area?
And how do I make it so Overlords spread creep at anytime in the game whenever they have the upgrade they need to do it?
Thanks :)
0
In order to focus the camera on different places you have to make points.
An example of how this could be done is:
"Kerrigan Start" is in this case a point on the map. If you want to change the direction of the camera afterwards you just do another trigger again. Remember to use Wait triggers to make the camera actually reach your target before it switches to the next one.
Its at least how I do it. I made the triggers for 6 months ago though, so I'am a bit rusty on this part as well..
ABOUT THE CAMERA ZOOM: Double click on your placed camera (remember to press C to access it), there is a lot of options you can go trough there. Including distance and angle on the camera.
0
It's a shame I didn't knew about this thread until now.. Had a lot of questions, but asked here on SC2Mapster and solved some of those :)
I can see if I dig something up while working at my map today. Maybe I need some help with something :P
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I like it :)
9/10
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Ok guys. This might sound VERY WEIRD, because IT IS..
I deleted Giantolisk and Nydus Worm (Canal), replaced them with the same units at the same locations, changed the triggers to the new targets, and guess what.. It works.
Umm.. Could somebody explain this to me? Well.. It works! :)
Helral, it was the first I checked when I experienced the error, but thanks for helping anyway ;)
Alright, the problem seems to be fixed (for now), thank you so much for your help Ducky The Duck. I really appreciate it a lot! <3
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Yeah, I guess.. I think I have to recreate the entire camera trigger. It may be faster than looking for the error somewhere.
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Hehe, it wasn't worse? :)
I only had to change the (Triggering Unit to Picked Unit) as you explained DuckyTheDuck. Thank you so much! :)
And many thanks to you Nerfpl as well for guiding me trough the correct steps!
Now I only need to test with my friends the trigger "leaves the game", but I will get to that when my map is completed ;)
Thanks again <3
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Like this you mean? It didn't work either :S
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@DuckyTheDuck: Go
I tried doing this:
But with no luck. I will see if I can find a way to fix this...
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I did as you told me and it looks like whenever any unit dies the trigger fires. I will see if I can recreate the unit group, maybe it will work?
EDIT: Nope, I tried to change the Unit Group 1 to something else, then add Unit Group 8 as the Giantolisk and the Nydus Worm.
Still nothing and when any unit gets killed the trigger fires.
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@DuckyTheDuck: Go
(All units in Unit Group are dead) == True
The Giantolisk and the Nydus Worm is already stored in the "Unit Group" because: Unit Group = (Units in Unit Group 001 owned by player 5, with at most Any Amount) <Unit Group>
It worked before. I don't know what made it to not work..
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Hello everyone.
I have a big problem regarding the camera. For no reason the camera trigger starts whenever any unit gets killed. It will restart again and again and again for each unit that has been killed. I haven't done anything in the camera trigger for a while, but I will post it for you anyway (maybe you can find what is wrong?)
As you can see, this trigger doesn't start until the 2 units have been killed, however it starts when any unit gets killed.
Thanks for all help regarding this issue! :)
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This is what I came up with: "Maxplayers" is a variable (Integer) with size 4. "Player Group" is type Player Group with size 4.
Still... No luck :/
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Ok, I couldn't find how to check the amount of active players..
Some more information would be nice :) Thanks.
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Hi there!
I need some help with some triggers. I have tried some solutions, but I can't get it to work.
Here is what I want it to do: It is a 4 player map, but if there is only two players playing it, then I want the starter units for player 3 and 4 to be removed. Also, when a player leaves in the middle of the game, I want to give the control of the leaving player to the other players on the team.
I have tried:
and
and another one I found here at SC2Mapster, but with no success.. Thanks for all help! :)