Is to figure out how to make it so a menu pops up at the start of a game, with buttons that you can press that give you a unit, and once you press one, the menu vanishes. Guess what? As far as I can figure out, you need to create 10 different triggers for it, and then have the buttons be the only thing that DOESN'T vanish when the rest of the menu vanishes.
Could some PLEASE tell me how to make that sort of thing in the simplest terms possible?
You are going to need a requirement attached to the ability to detect when the ability has maxed out. Also, there is an area in the ability that shows how many times the ability can be stacked before the effects of the ability stop applying. That is only for upgrade abilities though, not sure where you are getting at with the attribute stuff. Attribute stats are NOT cumulative, so I'm not sure where you are messing up with that.
Is there a pre-set thing for that, or do I need to make one?
In the first case, where is it?
In the second case, HOW?
I have been able to make attributes etc, and even make an ability, but how do I change it so....
There is a level requirement,
So I can improve it's damage.
I am able to make the learn thingy, and decrease/increase the cost of it, and even range, but how do I mod the damage per level? I have tried multiple abilities, but it just stacks on the first one which I can't improve. Is there some way to remove the icon after I max it out?
0
How do I make this message stop popping up every 30.1 seconds? I even restarted my editor and it WON'T SHUT UP.
0
No damage is dealt for my thing...
0
Um, is there something that doesn't cost $700? maybe?
0
What sort of program(s) do I need/want to have to make new unit models? Also, what do I use for buttons?
0
One question: How do I download this sort of thing? Can I?
0
How do you MAKE the menu?
also, I meant, could you actually tell me what I need to do? I don't know how to use the scripting language and I haven't used the map editor much.
0
Is to figure out how to make it so a menu pops up at the start of a game, with buttons that you can press that give you a unit, and once you press one, the menu vanishes. Guess what? As far as I can figure out, you need to create 10 different triggers for it, and then have the buttons be the only thing that DOESN'T vanish when the rest of the menu vanishes.
Could some PLEASE tell me how to make that sort of thing in the simplest terms possible?
0
Is there a pre-set thing for that, or do I need to make one? In the first case, where is it? In the second case, HOW?
0
I have been able to make attributes etc, and even make an ability, but how do I change it so.... There is a level requirement, So I can improve it's damage.
I am able to make the learn thingy, and decrease/increase the cost of it, and even range, but how do I mod the damage per level? I have tried multiple abilities, but it just stacks on the first one which I can't improve. Is there some way to remove the icon after I max it out?