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    posted a message on Tired of players leaving soon as game starts?

    lol it hard to find sympathy from a site that only cares about custom mapping

    Posted in: General Chat
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    posted a message on Tired of players leaving soon as game starts?

    Why doesnt BLizz make a time limit you have to be in a game , like 7 minutes before you can get creadit if you dissconnect?

    Im tired of this shit.

    Posted in: General Chat
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    posted a message on The Legend of Zelda: A link to the past in Stacraft2 (vALPHA IS ON BNET!)

    This will not work well on BNET at all, especially multiplayer.

    The event: Mouse Moved causes tons of network lag and there is no way around it, i suggest you move Link around using mouse clicks, and not mouse motion.

    Posted in: Project Workplace
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    posted a message on Server Based Multiple Access Bank Files

    bump. i am not going to let this die, this is too important and a perfect example of why we never get what we want from Blizzard.. we give up.

    Posted in: General Chat
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    posted a message on Server Based Multiple Access Bank Files

    i think if we could get enough people to push for this, we might be able to reignite this message

    Posted in: General Chat
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    posted a message on Server Based Multiple Access Bank Files

    Guys, I have been pushing Blizz for this but havent gotten the momentum needed to bring this in the spotlight.

    I wanted to get your guys thoughts and maybe some help getting Blizzards attention.

    The idea is simple, but would dramatically open tons of custom map opportunities and allow entire new realms of custom maps.

    The idea is Server based multiple access bank files.

    This would be a bank file that will be stored on a Blizz server and accessible via triggers in your custom map. Not only can this file be accessed by your custom map, but it can also be accessed by other instances (other games of the same custom map) or other entirely different custom maps that you create. The Bank file would be passworded or coded such that only custom maps you make would be able to access it.

    So why would such a bank system be such a big deal?

    This type of system will open the following possibilities:

    Saved game data will now be permanent and accessible across multiple instances of your map IN REAL TIME. For example, lets say you are making a simulation map where your character is a stock broker, and you invest in some sort of fake stock market and try to make starcraft 2 riches. Trades that you make in your current game could affect stock prices in other instances of your custom game being played by hundereds of players. Or say you create a farming game where you grow crops and such. You would literally be able to trade with players in other custom maps being played. If a friend joined another custom game while you were playing, his custom game would update the bank file with his presence and data, and you would be notifed in real time in your custom map.

    Since the Bank file can be accessed by multiple instances of your custom map, databases could be created. You could literallly create a messaging system like Facebook, in this case..."Spacebook", where players could join a Spacebook custom game and leave messages for other players. Such things as forums, and large group chats or even spectator maps where more than 16 people could watch a game with game data being channelled through the Bank file.

    If Blizz would allow your sever bank file to be accessed via FTP, your Custom game could literally be affected by realtime Internet data or events. Example, The weather in your RPG or Golf map would be directly tied to weather conditions in New York for example. In fact if this were to be allowed I cant even begin to contemplate all the implications.

    Anyhow I would appreciate your thoughts and ideas on what SC2 Mapster could do to make this happen and if you think this would be of benefit to the SC2 custom map community.

    Posted in: General Chat
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    posted a message on Spinning Base demo

    Not hard really, its all trigger based and move unit instantly

    Posted in: General Chat
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    posted a message on Spinning Base demo
    Embed Removed: https://www.youtube.com/v/PZpnsfaN3lw?fs=1

    Ok I finally got my spinning platform to work. Any ideas what I can do with it?

    Posted in: General Chat
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    posted a message on Is it possible to make a transparent texture?

    Hey, I want a ground texture that is completely clear. That way the game with think your troops are at ground level, but it will look like they are floating.

    Posted in: Artist Tavern
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    posted a message on My Poker Map

    @Nebuli2: Go

    im glad i could break new ground

    Posted in: Artist Tavern
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    posted a message on My Poker Map

    @Nebuli2: Go

    Just becasue you havnt had sex in 15 years, gives you no reason to single out 1 post in thousands as an opportunity to be a dick.

    Posted in: Artist Tavern
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    posted a message on My Poker Map

    @Nebuli2: Go

    WTF??? Chill the hell out. I have made custom models and textures i have every right to post here, if not no big deal they can move it. No need to be a dick.

    Posted in: Artist Tavern
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    posted a message on My Poker Map

    Great,

    I finally get my poker map working and cant upload it due to the 5meg map limit.

    http://i244.photobucket.com/albums/gg12/curtisofwalker/Screenshot2011-07-1814_50_21.jpg

    Posted in: Artist Tavern
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    posted a message on Projectile impact location

    @shocker455: Go they are impacting at an attachment point that is found using a attach query FilterAMWeapon set up in the actor

    if your model does not have a center orgin attachment point, then it probabaly just defaults at the feet

    Posted in: Data
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    posted a message on Why is my card so damn bright?

    i figured it out. If I check unshaded on on the material in 3ds max it quits doing that. But the fact i am not using any shaders may make it look less cool , dunno. At least it helps.

    Posted in: Artist Tavern
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