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    posted a message on EagleAI Custom AI maps

    first, thank you for going through the effort of programming a new AI for starcraft 2! eagle AI on insane is A LOT more challenging and realistic to play against than the standard AI.

    so far i've only played against the zerg AI, since TvZ is my worst matchup, and i'd like to try and give some helpful feedback along with a replay to further demonstrate the issues i name.

    1. - as shown in the replay, despite having built a good amount of expansions the AI missed to (re)build enough drones. it only had around 40 with 3 bases and only rebuilt to 29 drones after it got harassed, although it had enough time to drone up and had 4 bases at this point. in my opinion this is currently the biggest problem of eagleAI. it needs to pay a lot more attention to its economy and build a lot more drones in the early game and in general.
    2. - you did a great job with the AI's behaviour in mutalist-harassing. it's persistent and doesn't retreat unless its troops are in real danger. however, the harassment is easily defended with just a few towers. instead of searching for other weakspots, it continues to aproach the fortified parts of the base.
    3. - after having been harassed (and having lost drones), the AI should immediatly redrone and not focus on building other units. also, it shouldn't build more expansions if its current ones aren't being used to their full potential (at least 2 drones per mineral patch and 3 per extractor). the first expansion is, of course, an exception and should almost always be built very quickly by zerg (which the AI does).
    4. - even when being up against defensive players with a lot towers, bunkers, sieged tanks, etc in their bases, the AI runs into the fortified position, loses all of its units and loses the game to conter. in this kind of situation it's best to take a lot of expansions to be able to remax units instantly and attack/harass undefended expansions and weakspots in the enemy base.

    what i really liked about the zerg-eagle AI is:

    1. + does not cheat in any way, even on insane (probably one of the most important aspects of a good AI)
    2. + excellent creepspreading
    3. + taking faster and more expansions than the standard AI
    4. + a lot more humanlike than the standard AI
    5. + many different strategies
    6. + tries to harass the player with mutas and is very persistent in doing so
    7. + occupies xel naga watchtowers with single zerglings for a good mapcontroll
    8. + unpredictable

    in case you still need them, here are my answeres to your questionnaire:

    Q: What 1v1 league are you currently occupying? (if you don't agree with your current league, tell me which league you should be in) A: lower diamond league with 50% wins. i think i belong there.

    Q: How many games did you play against the AI and on what difficulty? (remember the AI does NOT cheat on Insane) A: about 5 games, all on insane, all against zerg.

    Q: Were you challenged by the AI? A: not really, but with a couple of weaknesses fixed, it would be a serious opponent.

    Q: Do you consider this AI to be an improvement over the AI that comes with the game? A: yes, yes, hell yes. it's significantly stronger than the original AI, in pretty much every aspect of the game.

    Q: If you answered no to one of the two questions above, would you say this AI has the potential to become better? A: 100% yes.

    Q: Would you consider the AI to play more like a human instead of a computer? (especially noticeable on lower difficulties) A: yes.

    Q: Did you enjoy the match(es)? A: yes, i enjoyed them a lot!

    since you wrote that it's your graduation project, i wish you best of luck with your marks.

    i really hope you'll decide to continue the project after school and improve it, although i understand that after working on it for 6 months you'll probably want a break from it.

    thanks again for your effort, and good luck!

    Posted in: Map Feedback
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