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    posted a message on Where is my box???

    Hello :)
    I have 2 objects in 3ds max, a ghost and a box, both are editable meshes and have no other modifiers, the only differences is that that the ghost has more vertices, of course, and they use different textures. And still, when I export it to use in the editor only the ghost is exported. :( Why?
    Please help :)

    Posted in: Artist Tavern
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    posted a message on Help with custom animations for units

    I'm not sure if you have solved this or not, but I'm going to post it anyway in case someone else wonders. :)

    I had this problem aswell so I searched a little and found, beside from this post, this. :) Basically you just extract the models you need using some kind of weird mpq extractor thingy (link), move all textures to the maps folder in the 3ds max directory, import the model, change the animation you want to edit or make a new one in the sequences utility, make the bones do the animation you want, like walking, export the model, import it in the editor, (I think that the mpq extractor thingy must be off if you want to use the editor, otherwise the editor won't show anything.) create a model(data type) and set it's model to the imported model and then change the actors Art - Model to the model(data type).

    I have tested it with a very ugly animation of a ghost punching and it works. :) Hope it helps. :)

    Posted in: Data
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