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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    I want more room, but I don't feel like bigger maps are the best answer to the space issue. Keeping the map size small reduces loading times and lag, which is important until we discover super-conductors & cold-fusion and become a moneyless utopia, a la Star Trek or whatever.

    I think that allowing map linking without shelling back out to BNet's corridors and lobbies would be more practical, and I can't imagine how that would put more strain on Blizzard's resources as long as the maps stayed the same size and the maximum amount of players in a given map/scene at a given time stayed capped.

    If we could load directly from one map to another (and back), player info could be retained in the mod for use in each map. The 256x256 map dimension limit wouldn't chafe so badly and we could build super-scenarios and extended RPGs.

    Posted in: General Chat
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