I am trying to give a player a bonus for amount of damage delt but can not seem to get Triggering damage amount to work at all
so I have two variables
damage <real>
and
converteddamage <int>
Variable - Set damage = (Triggering damage absorbed)
Variable - converteddamage = (Round(Untitled Variable 001))
Player - Modify player (Damaging player) Minerals: Add {converteddamage}
the problem here is that damage absorbed only pumps out the amount of damage taken total IE if i do 10 damage and you have 1 life, I have only done 1 damage, I have searched countless threads and forms that seem to indicate i can just use Triggering damage amount, any advice on how to get the actual damage I am dealing rather then the damage taken would be appreciated.
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I am trying to give a player a bonus for amount of damage delt but can not seem to get Triggering damage amount to work at all
so I have two variables damage <real> and converteddamage <int> Variable - Set damage = (Triggering damage absorbed) Variable - converteddamage = (Round(Untitled Variable 001)) Player - Modify player (Damaging player) Minerals: Add {converteddamage}
the problem here is that damage absorbed only pumps out the amount of damage taken total IE if i do 10 damage and you have 1 life, I have only done 1 damage, I have searched countless threads and forms that seem to indicate i can just use Triggering damage amount, any advice on how to get the actual damage I am dealing rather then the damage taken would be appreciated.