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    posted a message on TD : Building tower while units are passing

    Why(/how) would there be a problem to upgrade your tower(s), when a unit is passing by?

    Posted in: Data
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    posted a message on Need help- Unit ability removes unit, spawns new one

    @hobolyra: Go

    Is it like an upgrade? Morph into another unit? Should the unit keep the same abilities and stats, so it would only be the actor that should get changed? Or should a completely new unit appear, another actor, other skills/stats?

    Posted in: Data
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    posted a message on Medic Duplicate Problem

    @tohaaaa: Go

    I guess the easiest way to learn it, is to compare the two actors with each other, and then see what is missing, and what is altered.

    Posted in: Data
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    posted a message on Medic Duplicate Problem

    The actors must be linked to the duplicated units and models.

    Edit: The to Medics must look like each other (I am thinking about how they are linked). But you just have to link to the copies, instead of the original medic. Hope it makes sense, once you learned it the first time, you always remember :P

    Posted in: Data
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    posted a message on As of today, is modding for Sc2 worth it?

    I guess if it really was not worth it, this community would not be here. Nor all the others.

    I map because it is fun, and I find it entertaining. I don't wanna whine about all the stuff Blizzard did not make in the Editor, rather embrace the fact that they did released it, and it may be very flawed, but it is still very awesome ;)

    Posted in: General Chat
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    posted a message on Unnamed - Dota style map.

    @XenoX101: Go

    Often when learning, the best way is too let one be inspired by others work!

    @xorioz: Go

    It looks really cool, well the terrain isn't the best I have seen.. :P But it is very good if this is your first time. And I think the map could turn out really great!

    Posted in: Project Workplace
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    posted a message on How to make thor hand attack launch model work with abilities?

    @HatsuneMikuMegurine: Go

    Are you talking about the launch animation, or the blast fire Model, that appears at the end of the barrel?

    If it is the animation, then I don't know.

    But if it is the blast model, then it is easy enough, create the model, then create a one shot model actor, and create it when the ability is cast. The reason why you might not see it, even if you have done this, is because you have not set the site operations. I don't know which one you should use, but I know this is what you need to set. Otherwise the model appears on the ground/center as default.

    Posted in: Data
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    posted a message on how do i creat the map

    @odnicholas25: Go

    Are you asking how to open the Editor?

    Posted in: General Chat
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    posted a message on Behaviour button not on effected unit

    If it still does not show, then you should try and add a number to the field Art - Auto Scale Factor like 1 or 2, in the actor tab. That made one of my models appear, but isn't always needed.

    Posted in: Data
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    posted a message on Behaviour button not on effected unit

    If you are creating an aura that resembles the Psi Disrupter's slow effect then your actor should be like this. (attachment)

    Posted in: Data
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    posted a message on Behaviour button not on effected unit

    @Selfcreation: Go

    So, the aura actually works? But the fire model does not show up on all the effected units?

    If your aura is search -> apply buff, aura, then you should just create an actor for the fire model, and use the event Behavior.YourBehavior.On Create Behavior.YourBehavior.Off Destroy

    Posted in: Data
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    posted a message on [][I'mNotSure] My hero launches himself!

    It seems to be the Target - Impact Location - Value field in the Launch Effect, that determines when the boulder gets destroyed, and the best one is Target Point, but is there no way to link the destruction of the boulder actor to the create persistent effect, so when that effect ends the boulder gets destroyed? And remove the Impact location, if necessary.

    Posted in: Data
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    posted a message on [][I'mNotSure] My hero launches himself!

    Except now the boulder gets destroyed on the first impact, instead of persistent till the end of the Persistent Effect, what could that be?

    Posted in: Data
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    posted a message on [][I'mNotSure] My hero launches himself!

    Omg I can't believe it was so simply, or how I could forget to link that. I do expect more of myself! But well now it know that in the future

    Thanks!

    Posted in: Data
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    posted a message on [][I'mNotSure] My hero launches himself!

    Okay, so I will try and explain this neatly.

    I want to create an ability where you throw a big boulder at a target location and the builder then rolls to the target and hits everything in its path. So far: I have made an ability with the ability type Effect - Target which is much similar to the Jim Raynor Snipe ability, the one where he can hit multiply targets at once. I more or less duplicated that one, and modified it to my needs. Now it has duration between every offset, so it isn't just instant, and a visual effect happens appears with every offset point, so it looks like the boulder is rolling on the ground. And it works great, it works perfectly actually, the only problem is there is no actual boulder.

    So I sought inspiration from Keuken531's Ball Launcher Tower from the Weekly Data Exercise #14.

    I created a custom mover (actually I just copied his, for now, since that was the first mover I made), create and actor for the boulder, model and all that, then I created a launch effect which has the custom mover, and the Create Persistent - Effect that creates the offsets, in the field Effect - Launch Effect and of course also several actors, one for the boulder, rotation and launch. And once I applied that, and use the ability, its not a boulder that gets fired, but the hero himself, and suicides at the target point (as the boulder should, but it is rather inefficient if you lose your hero every time you want to use this ability)

    I hope someone can help me and find the needle in my mess of a thread/problem!

    Edit: I have tried to make the ability use a set effect that contains both the launch and the create persistent, to they actually are not linked through the effect, but that didn't help.

    Posted in: Data
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