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    posted a message on Group of Units Attack Same Target

    Here the 2 ways i know:

    First one: Select your group of units and click the unit you want attack.

    Second give one unit a behavior, validating if the units attacking and periodical creating search effects that force units within a radius (again via effect) to attack a target you want.

    i prefert the first.

    (maybe theres a function for that, maybe someone knows, something like target id or stuff)

    Posted in: Data
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    posted a message on How to make a unit to face random orthogonal direction?

    Hi, I got a solution for this:

    1. You need 4 Dummy Effects for example Create Persistent each for each direction to rotate random

    2. A set Event randomly choose one of the 4 Effects.

    3. an invisible dummy behavior buff with minimal duration > 0 (0.001 or something)

    -> Effect on end is set to Dummy Set event. A validator should check the unit is not in build and deactivate the buff (not remove) check to apply the behavior to your unit

    4. Make 4 site operations with your favorite rotate methode.

    5. go to your units actor events and add:

    Effect: start (dummy effect) -> Attach offset, methodes direct: Origin, site operation add site operation rotation 1

    repeat step 5 for each rotation.

    and actor should be rotate instant after being build

    Posted in: Data
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    posted a message on Damage Response in Behavior

    Noone use damage Response in his/her map? or tried it?

    misterious

    Posted in: Data
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    posted a message on Damage Response in Behavior

    HI there,

    Im Combine (made catch n run), i think Damage Response in the Behaviour as Buff dont work anymore. it just show no reaction. anyone else notice?

    Behavior: Damage Response: Modify Fraction: x Probability 0-1 set to 1

    Nothing happens at all. show no effect. someone may can help?

    greet

    Combine

    Posted in: Data
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    posted a message on Attatch sites to attatch to actor to aktion

    @LordCombine: Go

    I Solved the Problem!

    I add a beam to the Aktion Actor and now the rockets gor fired form the right positions

    Posted in: Miscellaneous Development
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    posted a message on Attatch sites to attatch to actor to aktion

    @LordCombine: Go

    I cope the tutorial 1;1 still not possible to get it work

    Posted in: Miscellaneous Development
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    posted a message on Attatch sites to attatch to actor to aktion

    Hi,

    i worked exactly like the tutorial and i tried all other tutorials,

    http://forums.sc2mapster.com/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/

    but its still not possible for me to shot my rocket from the attachet turrets weapon point instead of the units bottom.

    That i use:

    Unit + Actor (Main)

    Turret Model Turret actor

    • Model Based On: ModelAddition

    Host+: Main Host Site Operations+: (position) events+: (birth, death)

    Turret Actor Actor Type: Turret events+: (turret enable,desable) Z-rotation Turm-Body; Turret actor

    Actor Site CActorSite Host+: Turret actor Host Site Operations+: (SOpAttachWeapon)

    Actor Aktion generic attack missile tried everything here add (Anfügen-Anfügingsanfrage) dont know the english word sry editor translation is horrible Launch Site

    add all values like in tutorials but nothin work and i really dont know how.

    pls help me! :D

    Posted in: Miscellaneous Development
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