First one: Select your group of units and click the unit you want attack.
Second give one unit a behavior, validating if the units attacking and periodical creating search effects that force units within a radius (again via effect) to attack a target you want.
i prefert the first.
(maybe theres a function for that, maybe someone knows, something like target id or stuff)
1. You need 4 Dummy Effects for example Create Persistent each for each direction to rotate random
2. A set Event randomly choose one of the 4 Effects.
3. an invisible dummy behavior buff with minimal duration > 0 (0.001 or something)
-> Effect on end is set to Dummy Set event. A validator should check the unit is not in build and deactivate the buff (not remove)
check to apply the behavior to your unit
4. Make 4 site operations with your favorite rotate methode.
5. go to your units actor events and add:
Effect: start (dummy effect)
-> Attach offset, methodes direct: Origin, site operation add site operation rotation 1
repeat step 5 for each rotation.
and actor should be rotate instant after being build
but its still not possible for me to shot my rocket from the attachet turrets weapon point instead of the units bottom.
That i use:
Unit + Actor (Main)
Turret Model
Turret actor
Model Based On: ModelAddition
Host+: Main
Host Site Operations+: (position)
events+: (birth, death)
Turret Actor
Actor Type: Turret
events+: (turret enable,desable)
Z-rotation
Turm-Body; Turret actor
Actor Site CActorSite
Host+: Turret actor
Host Site Operations+: (SOpAttachWeapon)
Actor Aktion generic attack missile
tried everything here add (Anfügen-Anfügingsanfrage) dont know the english word sry editor translation is horrible
Launch Site
add all values like in tutorials but nothin work and i really dont know how.
0
Here the 2 ways i know:
First one: Select your group of units and click the unit you want attack.
Second give one unit a behavior, validating if the units attacking and periodical creating search effects that force units within a radius (again via effect) to attack a target you want.
i prefert the first.
(maybe theres a function for that, maybe someone knows, something like target id or stuff)
0
Hi, I got a solution for this:
1. You need 4 Dummy Effects for example Create Persistent each for each direction to rotate random
2. A set Event randomly choose one of the 4 Effects.
3. an invisible dummy behavior buff with minimal duration > 0 (0.001 or something)
-> Effect on end is set to Dummy Set event. A validator should check the unit is not in build and deactivate the buff (not remove) check to apply the behavior to your unit
4. Make 4 site operations with your favorite rotate methode.
5. go to your units actor events and add:
Effect: start (dummy effect) -> Attach offset, methodes direct: Origin, site operation add site operation rotation 1
repeat step 5 for each rotation.
and actor should be rotate instant after being build
0
Noone use damage Response in his/her map? or tried it?
misterious
0
HI there,
Im Combine (made catch n run), i think Damage Response in the Behaviour as Buff dont work anymore. it just show no reaction. anyone else notice?
Behavior: Damage Response: Modify Fraction: x Probability 0-1 set to 1
Nothing happens at all. show no effect. someone may can help?
greet
Combine
0
@LordCombine: Go
I Solved the Problem!
I add a beam to the Aktion Actor and now the rockets gor fired form the right positions
0
@LordCombine: Go
I cope the tutorial 1;1 still not possible to get it work
0
Hi,
i worked exactly like the tutorial and i tried all other tutorials,
http://forums.sc2mapster.com/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/
but its still not possible for me to shot my rocket from the attachet turrets weapon point instead of the units bottom.
That i use:
Unit + Actor (Main)
Turret Model Turret actor
Host+: Main Host Site Operations+: (position) events+: (birth, death)
Turret Actor Actor Type: Turret events+: (turret enable,desable) Z-rotation Turm-Body; Turret actor
Actor Site CActorSite Host+: Turret actor Host Site Operations+: (SOpAttachWeapon)
Actor Aktion generic attack missile tried everything here add (Anfügen-Anfügingsanfrage) dont know the english word sry editor translation is horrible Launch Site
add all values like in tutorials but nothin work and i really dont know how.
pls help me! :D