You added Templar yesterday and nerfed it today. I play templar a lot and as of right now I think you nerfed it a little too much.
I think it would be good to change to templar's attack to 60 and increase the attack speed just a little. (templar has really slow attack once hit by queen, die really easily)
Templar's hp should be 350, just to make it even. (it doesn't really matter)
Powersurge - reduce time to 30 seconds and increase hp heal to 150.
"Faster attack speed move" (forgot name) - reduce the move recovery time to 16 seconds. 18 is too long when having to fight a mob.
Psionic blast - increase damage to 70 and heal to 60.
I think this would make templar even it out because templar is suppose to be like firebat close combat.
Also leviathan - reduce attack range. It could hit way too far. slow units can't escape before they die.
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Hey One 2
You added Templar yesterday and nerfed it today. I play templar a lot and as of right now I think you nerfed it a little too much.
I think it would be good to change to templar's attack to 60 and increase the attack speed just a little. (templar has really slow attack once hit by queen, die really easily) Templar's hp should be 350, just to make it even. (it doesn't really matter) Powersurge - reduce time to 30 seconds and increase hp heal to 150. "Faster attack speed move" (forgot name) - reduce the move recovery time to 16 seconds. 18 is too long when having to fight a mob. Psionic blast - increase damage to 70 and heal to 60.
I think this would make templar even it out because templar is suppose to be like firebat close combat.
Also leviathan - reduce attack range. It could hit way too far. slow units can't escape before they die.