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    posted a message on Making an attribute universal and upgradeable

    Thank you, that has helped immensely, now i just have to deal with my upgrade shops problem (shared controlled upgrades effect the neutral units instead of the players)

    Posted in: Data
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    posted a message on Making an attribute universal and upgradeable

    How exactly do you do it? If its with triggers could you give me an example please.

    Posted in: Data
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    posted a message on Making an attribute universal and upgradeable

    Is it possible to link an upgrade to a custom attribute (such as one that increases spell power), as well as making that upgraded attribute effect all living and newly produced units of that faction?

    I've tried via data editing to no avail, as the upgrade cannot directly effect the points of an attribute (i tried increasing min, but that did nothing). I've also tried linking them with XML editing, but i don't understand its syntax. Finally I've tried using triggers, but i cannot figure out how that would work (it references "Triggering Player" and "Triggering Process Upgrade" but i cannot find how to call them).

    Posted in: Data
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    posted a message on Might as well introduce myself....

    @zeldarules28: Go

    So then the only sure way to get the results i want is to make my game itself use my mod as the main dependency instead of the base file?

    Posted in: Off-Topic
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    posted a message on Might as well introduce myself....

    I was wondering if anyone had come up with a way to generate mods in a way similiar to SC1 (self executing; main mpq file alterations) or am i stuck to adding mods on a per map basis? It would be really nice just to host a custom game and have my friends use any map that they wanted with out me needing to add in the mod file all the time...

    Posted in: Off-Topic
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    posted a message on Might as well introduce myself....

    Hello everybody, I'm FreekillX1Alpha or if ya want just call me Chris.

    I'm a mechanical engineering student and a long time starcraft fan (since gundam century mod for Starcraft 1.07 back in the day). I'm also an old Starcraft 1 modder (read: modder, not mapper) and i was hoping that i could learn how to use the SC2 data editor with the help of the community; i would really love to remake some of the old mods from SC1 (Zeji mod i miss dearly; but nothing by IskatuMesk, that would be impossible for me). I look forward to learning from the many talented people here.

    Posted in: Off-Topic
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