• 0

    posted a message on Death Haven

    Bug? Yesterday I played in a group of five players. After the Leviathan 4 have been left alive. We did our way to the escape zone and the dropship took us back home. But as we mentioned later, there have been only 3 of us at the dropship, the other one was still busy fighting a Broodlord. So the game ended before all 4 players arrived the escape zone. Is this a bug? Or a feature?

    Two games later the same situation, 4 of 5 players arrived the escapezone and the game ended, even for the 5th player still standing in the base.

    Btw: Oh, I love the new commandoHero! As long as no one else pickes it faster than me :D

    Posted in: Project Workplace
  • 0

    posted a message on Death Haven

    Someone playing Death Haven with me has lost all his kills. Since the patch today he's back at 0. Is there anything that can be done to reset his old amount of kills?

    Posted in: Project Workplace
  • 0

    posted a message on Death Haven

    The kills are saved in a bank file as far as i know. OneTwo has even made youtube tutorial how to manage this.

    Posted in: Project Workplace
  • 0

    posted a message on Death Haven
    Quote from OneTwoSC: Go

    @Zlingsfolife: Go - Waves spawn almost twice as fast initially, but should mellow out to same speed. This probably means the game is a bit harder.

    signed!

    Imho it's way to hard to survive now. Average game duration: 5-6 minutes :-(

    As long as you are not a pro ...

    EDIT:

    Got some more ideas / suggestions:

    - any kind of revive (maybe a player has to rest around the dead body for a period of time, ...)

    - random class choice at the start for those who doesn't know which to chose

    - a message like "player xy skipped intro" so everybody knows who to blame for this ;-D

    - maybe increase the energy amount of the medic and the engineer (the caster classes)

    Some new players are discouraged by the high difficult level. So maybe something like a joice of the difficult level could be nice as @Zlingsfolife mentioned it.

    Posted in: Project Workplace
  • To post a comment, please or register a new account.