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    posted a message on Abilities and Weapons

    Well, the map is in portuguese. So, harder to understand, hehe.

    I have this Mutaliska Hero. It has a missile, I call it Bio Bomba. When I use this ability, the missile comes from the floor. I tried to set the Target Launch Location, as the Inferior Weapon (Its the attachment point. And it worked with the Morfetic weapon, that I copied from the original Mutalisk unit). But I dont know how to make it works with the missile in the ability. Hope it make things clear. And sorry for giving less information.

    Posted in: Data
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    posted a message on Abilities and Weapons

    Hey sir Im trying to understand what is wrong, But I couldnt. Maybe could you to take a look... Thanks.

    Posted in: Data
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    posted a message on Abilities and Weapons

    Hey everyone. There is a way to use an ability attached in a weapon? I mean, create an ability that make a unit fire with any weapon, and this weapon working only with this ability? For example, There is that bombarding weapon, that makes flyer units go and fly around an enemy (Suposing to release the bombs) and then backing to original place. I have two units who will need something like this. But this units already has their weapon and I dont want to change this. So I need to create and ability in the comand card, levelable, that starts this weapon and then, turn it off again. Without change anything in the weapon of the unit.

    And I have a problem with missiles. When I create an ability of type effect-target, the missile come from the floor, under the unit. So I need to attach this to gun...I've used attachment points that works with weapons, but when the matters are abilities, it always come from the floor...And it is not nice... Anyone can help me????

    Posted in: Data
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    posted a message on Arm Magazine - How to make it level-able??

    Awesome!!! Uhuuu!!! Thank you people. I've made an ability for each level and two requirements for each one. One requirement was to control how many unit-weapon created and the other requirement was to the learn ability. Then its apears in the right time and my unit is leveling correctly.

    Well...Now a have a lot of another problems, hehe.:D

    Posted in: Data
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    posted a message on Arm Magazine - How to make it level-able??

    Hey, I'm having some dificulty to understand... The 'SHOW' function works with active abilities? (Or only with behaviors?). How could I wrote the requirement?? I'm trying, but it is not working. And this requirements should be set inside the ability and inside the command card too? :O

    Posted in: Data
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    posted a message on Arm Magazine - How to make it level-able??

    @DrSuperEvil: Go

    How could I do this dummy ability level-able in the comand card? I've tried something like that, but can't figure out how to disable the older ability and enable the next....

    Posted in: Data
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    posted a message on Arm Magazine - How to make it level-able??

    I have some units with this ability and I want to make it get even 3 levels. How can I do that?

    Posted in: Data
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    posted a message on Leaderboard - Kills, deaths and Assists

    @Governm: Go

    Well, this idea was amazing!!! And I could do the assists tab. So I attached an example here. Maybe someone will need something to look at. And of course, I hope I've done right, hehehe.

    Posted in: Triggers
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    posted a message on Leaderboard - Kills, deaths and Assists

    @JacobNielsen: Go

    Hey Sir, Any idea on how could I write this trigger? I mean, I tried to create a group for some seconds, and it counted. But the credits was given to player 1. Always the player 1. (I was testing with players 12, 4 and 8). I think the mistake is in the units group. (Units group is right?) I use the model of OneTwoSC tutorial for the leaderboard. Any guess?

    Posted in: Triggers
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    posted a message on Leaderboard - Kills, deaths and Assists

    I`m working on a Leaderboard for my map. I already can count kills and deaths. I Want to count the assists too. Any idea of how to do that??

    Posted in: Triggers
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    posted a message on Trouble Reviving Borrowed Units

    Very thanks Sir, I've used your idea. I had to modify some part of the Death Prevention Behavior, because it didn't need to spend the time and the effects of this behavior. I used only the effect that make the unit keep some percents of life. Then ordered the unit to unburrow. I had to put "any unit take damage, fatal or not" (Because the prevention behavior makes fatal damage impossible). I put something like:

    Trigger

    • Events
    • Unit - Any unit suffer damage fatal or not fatal
    • Condictions
    • ((Triggering Unit) Life (Actual)) <= 65.0
    • ((Triggering Unit) of (Triggering Unit)) is Hero) == true
    • ((Triggering Unit) has Valerian02a - Hero Death Prevention Burrowed) == true
    • Actions
    • Unit - Order (Triggering Unit) to (Infestador - Unburrow) (Overall existing orders)
    • Unit - Order (Triggering Unit) to (Hidraliska - Unburrow) (Overall existing orders)

    The enemies do the rest!!! :) :D

    My only fear is with the condictions, about the amount of life that makes de unit unburrow, I fear to get some bugs. But I will know it only when I make the map public. Someday in future, hehe.

    Anyway, I'm glad because my burrowed heros can die...And revive!!!

    Sorry for the traduction of the triggers, my Editor is in portuguese. ;)

    Hasta la vista.

    Posted in: Triggers
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    posted a message on Trouble Reviving Borrowed Units

    I have a trigger that make my dead units revive after some seconds. It's depends in what level the unit is. So it is working with all my heros, but if they are burrowed, it don't work. The icon in the right of the screen apears, but I can't control the unit, I can't even see my unit. It's do not revive. I've put behaviors and abilities same as the unborrowed units, but still don't work. Any ideas about what is happening??

    Posted in: Triggers
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