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    posted a message on Map Doesn't have Lobby

    Awhile ago, I published a map and when I clicked "Join Game," the map streamed, but left me at the game info and had the title of the map where the loading bar is. Now whenever I click "Create Game" it shows me the lobby and makes me the host; but I want it to do the same for the "Join Game" button. Any ideas on why this might be?

    Posted in: Miscellaneous Development
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    posted a message on Unit Death Scale

    @abvdzh: Go

    I don't want to mess with the scale model itself, so how do I send a message? Is it done somewhere through the events?

    Posted in: Data
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    posted a message on Unit Death Scale

    Hey everyone, So I set the scale of an actor to be an x amount bigger than 1.0, meaning that the death animation follows the same scale. The problem with this is that every structure I have doesn't always have a death model, so I ended up using the supply depot death as the death animation; and it ends up scaling itself to whatever I set the actor to. How do I make it so that the scale for when the structure is destroyed is 1.0 and the supply depot does its normal death animation at the default scale?

    Posted in: Data
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    posted a message on Problem with Publishing a Map

    Ah I figure out what it meant. I had too many custom units made and had not set the score type to none. I was able to publish the map after this.

    Posted in: Miscellaneous Development
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    posted a message on Problem with Publishing a Map

    Ah I think I've identified the problem. Its that the "LargeImage.dds" is 248 KB and the editor has a problem uploading this. Any way to get by this?

    Edit: The Upload Error comes up showing "Too many score result definitions" What does this mean? XD

    Posted in: Miscellaneous Development
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    posted a message on Problem with Publishing a Map

    @wargirlwargirl: Go

    No I've only uploaded three other things, and I still have a good amount of data left. The problem is while it is uploading, it fails for some reason.

    Posted in: Miscellaneous Development
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    posted a message on Problem with Publishing a Map

    Recently I've tried publishing a map with a mod. I updated the local mod with just about as little trouble, but now publishing the map itself has become an issue. Everything works out fine until the map is being uploaded and fails for reasons unknown. I have a screen shot of when publishing the map, and was wondering if anyone could help me out :D.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Removing a Requirement Via Upgrade

    @DrSuperEvil: Go

    Oh I get it. I need one requirement on the unit it affects and another on the research ability. I get what you're saying now. Thanks!

    Posted in: Data
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    posted a message on (Solved) Removing a Requirement Via Upgrade

    @DrSuperEvil: Go

    Okay. I can make the upgrade not allowed through triggers while it is researching but what I'm really wondering is if I can do it through the database editor. I notice that upgrades like the Neo-Steel Bunker Upgrade is only researched once and disappears afterwards. Is this because it needs to have some effect in the upgrade itself?

    Posted in: Data
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    posted a message on (Solved) Removing a Requirement Via Upgrade

    So I've made a unit that has the ability to upgrade into a new unit, and this works out just fine. I then added a requirement that made it so you had to research an upgrade in order to continue upgrading that structure. The requirement and upgrade works just fine, but the problem is that you can research the upgrade multiple times when you should only be able to upgrade it once, and it does not disappear after upgrading it. The upgrade itself does not contain anything, but it disables the requirement when it is researched through the research ability. How do I make it so that the upgrade disappears after it is researched?

    Posted in: Data
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    posted a message on Critical Strike

    So recently I noticed that the Critical Strike behavior I made was not working (or maybe it was and I couldn't tell). I've created a behavior that is known as critical strike, and I set the damage response chance to 0.2 (20%) and the modify Fraction to 2 (as to make it 2x the amount it would originally do). The problem I saw with this is that the behavior would affect the unit that was suppose to deal the 2x damage to itself when it was attacked. I do understand that you can make a set effect that could apply this behavior, but the problem I see with this is that I would have to create add this set behavior to the critical effect of each weapon in the game for each unit that has a critical strike chance. What I'm asking is if there is any way to have the critical strike behavior be applied to the unit that has critical strike and do the damage to the target and not itself?

    Posted in: Data
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    posted a message on Warcraft 3 Bash Passive

    Never mind. Figured it out. Please Disregard this post.

    Posted in: Data
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    posted a message on Warcraft 3 Bash Passive

    Hey everyone, I've been trying to make a passive behavior that has a 15% chance to stun the target when it attacks. I've managed to create the stun behavior just fine, but what I'm wondering is how I would make a passive ability (behavior) that affects the target and not the unit with this passive behavior. I'm not sure how to do this, so help would be appreciated.

    Posted in: Data
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    posted a message on (Solved) Removing Behavior While Morphing

    @DrSuperEvil: Go

    Alright. I did come across some difficulty since the behavior had an apply behavior added as the final effect to keep it repeating indefinitely, but I managed to solve it by setting the period and the duration as the same amount and use a set effect to apply the two behaviors at once (the one that reapplied it and the other one that added resources). Thanks for the help once again.

    Posted in: Data
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    posted a message on (Solved) Protoss Structures

    @SoulFilcher: Go

    Ah I figured out what I was doing wrong. The name of the actor was Force Field Wall, but the editor also has another actor under the same name XD, Thanks for the help!

    Posted in: Data
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