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    posted a message on Hiding player names from units

    So if I just turn off the tool tip for a unit. The name of the owner of that unit doesn't appear? Well I'll try it out. Thanks.

    Posted in: Triggers
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    posted a message on Hiding player names from units

    I am making a map where players pretend to be other players. Mechanics of the map is convoluted so I’ll just get to the point. Is it possible to hide the player names that appear under their units? I mean the ones when you hover over a unit a small caption of the owner of that unit appears.

    Posted in: Triggers
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    posted a message on Instant Kill aura

    @zeropoints: Go

    Thanks for trying. I'm still looking for a way to force enemy units to commit suicide when a behaviour selects them.

    Posted in: Data
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    posted a message on Requirements here and there?

    Kinda stupid but the 'Use' and 'Show' Conditions are technically the same. 'Use' are conditions required to use the unit/ability/research/etc. While the 'Show' conditions are required to show the button/unit/ability/research/etc.... I think that's correct... devs really need to add some documentations or at least a basic instruction manual.

    You should realise all the requirement conditions in the data table is inconsistent. Simple reason is there is more than one way to approach setting up the requirement conditions. One way is what you've just done in your images where you place a value to your count which is very useful when you're making leveled upgrades such as weapons.

    Or...

    -USE

    -Count Unit ZZZZZ Completed

    -SHOW

    -NOT

    -Count Upgrade OOOOO Qued or better

    but there's way more ways than this... even something more simpler

    Posted in: Data
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    posted a message on Instant Kill aura

    Is it possible to create a behaviour that can instantly kill any enemy around a unit? Or do I have to create a behaviour that just causes alot of damge continuously?

    Posted in: Data
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    posted a message on Aura help please

    Add in "Behaviors - Behaviors +" (assuming you're using combine structure values) the "mothership - cloaking field" and "permanently cloaked" to the Ghost. You don't need to duplicate or create new behaviors.

    Posted in: Data
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    posted a message on Resource refund

    Hang on, a buff on a unit? So when the unit dies the buff sets off an effect which returns the minerals? I found the effect called modify player but I don't know exactly how it would return resources to a player.

    Posted in: Data
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    posted a message on Resource refund

    Is their a field in the data editor that once a unit is killed x amount of resource is refunded to the player that just lost the unit? Or do I have to set up a trigger for it?

    Posted in: Data
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    posted a message on event time

    Thanks+

    Since that's working my project is almost compete when it comes to triggers. You'll see it on NA servers soon.

    Posted in: Triggers
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    posted a message on event time

    @s3rius: Go

    Good point. Done.

    Posted in: Triggers
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    posted a message on event time

    I wanted a trigger to end the game with defeat when the timer "global time" expires but it doesn't seem to work. Just to note yes there is a trigger that starts the timer global time for 3 minutes set to one-shot.

    - EVENT

    Timer - (global time) expires

    - ACTION

    Game - End game in Defeat for player X (Show dialogs, Show score screen)

    Any Suggestions why it won't work?

    Posted in: Triggers
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    posted a message on How to make ALLIES

    You can always modify the game variants and set the map to custom teams and then set the players allocated to the teams you want. Problem is sometimes if you modify some of the properties your map might fail to publish. I had to wipe my game variants once to get the map published.

    Here's the tutorial for it.

    http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/

    Read all of it, then later on you can have more game variants for the same map, so you could have 2v6 or 3v3 or 1v7 etc etc etc... It's the best way to set alliances for players if you think triggers aren't your thing.

    Posted in: Triggers
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    posted a message on Over writing published maps

    Let's just say I have a map called 'ums' and published it under the name 'ums'. If I wanted to could I over write the map 'ums' with another map 'umsb' under the published name 'ums'? Or is the map file some how attached to the published map so I couldn't be able to make a new map and republish it under the same name? Just curious since I have a sg account so I get 2 make 2 accounts, for SG and US. Which means I get to control the publishing for my map in both areas.

    Posted in: Miscellaneous Development
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    posted a message on Marine Core

    @ResolveHK: Go

    idc. I just play my map with my friends :D

    Posted in: Project Workplace
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    posted a message on Marine Core

    @ResolveHK: Go

    Yeah I thought it would be but what better way to learn the map editor than making a map?

    Posted in: Project Workplace
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