Hi guys, when using 3ds max to convert WoW models I can't seem to make materials 2-sided, even though i check the box for it. As an example, a banner I tried to import would be black on one side and textured on the other. Does anyone know what I'm doing wrong?
Thanks in advance.
Sadly I can't use any of the m2 importers, the error message "Cannot create the ActiveX control: MSComctlLib.TabStrip.2" shows up whenever I try to import.
I've tried your tutorial a million times, I had the 2011 version but every time I tried to import a model there was a certain error that I tried googling but didn't really find any solution. Can post it tomorrow.
I want simple doodads imported but the textures don't seem to attach to the model, leaving it purple. Is there anyone else who can get this working using the tutorial i linked? If not, what would be the simplest way, involving as few programs as possible?
Sadly though I understand less about the Data editor than I do with quantum physics, the Events section is completely alien to me. I tried to interpret the replies in the old thread but what I need is basically someone telling me roughly step-by-step how to make the unit play the sound loop.
I also tried looking at the Infested Terran since that unit plays a sound loop aswell, but I couldn't find anything.
Thanks in advance!
(Accidentally posted an identical thread over at Triggers)
I mapped in WC3 and loved it, it took me a couple of years to be able to make anything decent but I felt like the only things limiting me were advanced triggers and possible implementation of JASS and such. I bought SC2 pretty much for the sole reason of mapmaking, and I was shocked. The data editor put me off almost immediately, only after 2-3 years have I started understanding some fundamental parts of it. For me it simply is too complicated, I try and solve most of my problems with triggers but I feel like 50% of the things I try to accomplish in the Data editor I need help with. Which means I have to create threads for problems that I could've solved easily in WC3, but luckily the community here helps me out a lot! Without Sc2mapster I would've given up long ago.
Sadly though I understand less about the Data editor than I do with quantum physics, the Events section is completely alien to me. I tried to interpret the replies in the old thread but what I need is basically someone telling me roughly step-by-step how to make the unit play the sound loop.
I also tried looking at the Infested Terran since that unit plays a sound loop aswell, but I couldn't find anything.
Thanks in advance!
Hey guys, I have a problem with one of my triggers for an AoE melee attack. I have a mouse-click attack that uses a trigger like this:
Environment - Execute Gorehowl (Damage) on (Unit 1 from (Any units in (Region(((Position of PlayerUnit) offset by 0.75 towards (Current camera yaw of player 1) degrees), 0.8)) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from PlayerUnit
So basically it locates an enemy unit within an area in front of my hero and deals damage to it. This only affects 1 unit, even if there are 3 or more in this area. Now I have made talents to upgrade the attack to hit 2 and 3 units. What I've done is simply check if the hero has the talent, and add another trigger:
Environment -Execute Gorehowl (Damage) on (Unit 2 from (Any units in (Region(((Position of PlayerUnit) offset by 0.75 towards (Current camera yaw of player 1) degrees), 0.8)) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from PlayerUnit
The problem with this is that it doesn't seem to find "Unit 2", even if there are 2 units within range. I have no clue what's wrong with this system?
Love your work TaylorMouse! If possible I'd like to request some draenei models. Couldn't find any good reference pics though. I want medium armored draenei, male. Weapons don't really matter, could be any sword or mace that fits. As for animations only the basic ones are needed.
I'm making a WoD themed map using your awesome Grommash model! :)
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Oh wow turns out that the shadows in 3ds max blacked out the other side of the mesh, it was 2-sided all along... Thanks anyways guys!
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@Zolden: Go
The SC2 Art Tools, I'm very inexperienced with 3ds Max so it feels like I might be missing some basic stuff.
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Hi guys, when using 3ds max to convert WoW models I can't seem to make materials 2-sided, even though i check the box for it. As an example, a banner I tried to import would be black on one side and textured on the other. Does anyone know what I'm doing wrong? Thanks in advance.
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@TaylorMouse: Go
Alright I got it working now! Thanks a ton!
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Sadly I can't use any of the m2 importers, the error message "Cannot create the ActiveX control: MSComctlLib.TabStrip.2" shows up whenever I try to import.
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@IskatuMesk: Go
I'll look into his importer tomorrow. And I'll check the Mopaq thing, thanks!
@TaylorMouse: Go
I've tried your tutorial a million times, I had the 2011 version but every time I tried to import a model there was a certain error that I tried googling but didn't really find any solution. Can post it tomorrow.
Thanks for the replies guys!
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I should probably add that I do have 3ds max, however the m2 importer does not work so I have to use the m3. I've used this tutorial: http://www.sc2mapster.com/forums/resources/tutorials/24047-texture-how-to-optimizing-wow-textures-for-sc2-intermediate/ and I can see the fully textured model in 3ds max but not in SC2, it's untextured there. I think I might be doing the export part wrong with the texture path.
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Alright guys, I've been trying for a week now to import WoW models, using any tutorial I could find. I've used tutorials using 3ds max, which has been bugged for me, and I've tried this simple tutorial: http://forums.sc2mapster.com/resources/tutorials/8299-models-wow-to-sc2-in-30-seconds-no-3dmax/ to no avail.
I want simple doodads imported but the textures don't seem to attach to the model, leaving it purple. Is there anyone else who can get this working using the tutorial i linked? If not, what would be the simplest way, involving as few programs as possible?
Thanks in advance.
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@ArcaneDurandel: Go
Thanks, I'll get to work with it when I get home, if you could attach the example that would be great ofcourse :)
Edit: Got it to work now! Cheers! :)
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Hi guys, I want to make a unit constantly play the sound of something burning. I found an old thread: http://www.sc2mapster.com/forums/development/data/49678-how-to-make-a-unit-play-a-sound-loop/ which describes my problem perfectly.
Sadly though I understand less about the Data editor than I do with quantum physics, the Events section is completely alien to me. I tried to interpret the replies in the old thread but what I need is basically someone telling me roughly step-by-step how to make the unit play the sound loop.
I also tried looking at the Infested Terran since that unit plays a sound loop aswell, but I couldn't find anything. Thanks in advance!
(Accidentally posted an identical thread over at Triggers)
0
I mapped in WC3 and loved it, it took me a couple of years to be able to make anything decent but I felt like the only things limiting me were advanced triggers and possible implementation of JASS and such. I bought SC2 pretty much for the sole reason of mapmaking, and I was shocked. The data editor put me off almost immediately, only after 2-3 years have I started understanding some fundamental parts of it. For me it simply is too complicated, I try and solve most of my problems with triggers but I feel like 50% of the things I try to accomplish in the Data editor I need help with. Which means I have to create threads for problems that I could've solved easily in WC3, but luckily the community here helps me out a lot! Without Sc2mapster I would've given up long ago.
0
Hi guys, I want to make a unit constantly play the sound of something burning. I found an old thread: http://www.sc2mapster.com/forums/development/data/49678-how-to-make-a-unit-play-a-sound-loop/ which describes my problem perfectly.
Sadly though I understand less about the Data editor than I do with quantum physics, the Events section is completely alien to me. I tried to interpret the replies in the old thread but what I need is basically someone telling me roughly step-by-step how to make the unit play the sound loop.
I also tried looking at the Infested Terran since that unit plays a sound loop aswell, but I couldn't find anything. Thanks in advance!
EDIT: shoot I posted in wrong section -_-
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@MaskedImposter: Go
Got it working! :) Thanks guys!
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Hey guys, I have a problem with one of my triggers for an AoE melee attack. I have a mouse-click attack that uses a trigger like this:
Environment - Execute Gorehowl (Damage) on (Unit 1 from (Any units in (Region(((Position of PlayerUnit) offset by 0.75 towards (Current camera yaw of player 1) degrees), 0.8)) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from PlayerUnit
So basically it locates an enemy unit within an area in front of my hero and deals damage to it. This only affects 1 unit, even if there are 3 or more in this area. Now I have made talents to upgrade the attack to hit 2 and 3 units. What I've done is simply check if the hero has the talent, and add another trigger:
Environment -Execute Gorehowl (Damage) on (Unit 2 from (Any units in (Region(((Position of PlayerUnit) offset by 0.75 towards (Current camera yaw of player 1) degrees), 0.8)) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from PlayerUnit
The problem with this is that it doesn't seem to find "Unit 2", even if there are 2 units within range. I have no clue what's wrong with this system?
0
Love your work TaylorMouse! If possible I'd like to request some draenei models. Couldn't find any good reference pics though. I want medium armored draenei, male. Weapons don't really matter, could be any sword or mace that fits. As for animations only the basic ones are needed. I'm making a WoD themed map using your awesome Grommash model! :)