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    posted a message on Taking Trigger Questions

    Quote from obliviron:
    @NobMapster:

    This might be a bug within the editor. After the very last action, make a text message display. It should NOT display. If it does NOT, then remove the first condition on the bottom part (triggering unit is in zealots). Test if that works and tell me.

    Updating does not bump messages :).
    ----

    Added a transmission to send to all players when a unit in the Unit Group Zealots enters the DeathRegion.

    Result:  When the units that I manually added into "Zealots" entered the DeathRegion, they were killed and the transmission played.  Units that were sent into the Register region to be added to Zealots and then moved to the DeathRegion did not die, but were still added to CONTROL group 1 for player 1.

    Removed condition: ((Triggering unit) is in Zealots) == true

    Result:  ANY unit moved into DeathRegion dies upon entry

    Posted in: Triggers
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    posted a message on Taking Trigger Questions

    @obliviron: Go

    I know the kill unit command is working because the two units I manually assigned to the Unit Group "Zealots" in the editor do die when they enter the region. The only thing that doesnt appear to be working is the add unit to unit group command. Along with the add unit to unit group command I have another action that works fine. (Adds units that enter the region to Control Group 1 of Player 1) So I can see that entering the region is doing atleast that action. I can't understand why it would be doing one and not the other. But as I said I will try what you have suggested and let you know what happens. Should be able to update in about an hour. Thank you for your help.

    Posted in: Triggers
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    posted a message on Taking Trigger Questions

    @obliviron: Go

    I will do this when I get home but first a quick question. If I remove the Triggering unit is in Zealots condition, wont this kill any unit that enters the region?

    Posted in: Triggers
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    posted a message on Taking Trigger Questions

    Bump..just because I don't know if updating a post bumps it or not. :)

    Posted in: Triggers
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    posted a message on Taking Trigger Questions

    When I send a unit that was added to the unit group named "Zealots" into the DeathRegion (Region002), they die as intended.  However, when I send a unit that was not in the  unit group into the RegisterRegion (Region001) which is supposed to add them to the unit group "Zealots", and then into the DeathRegion, they don't die.  They do, however, get added to the control group 1 like I added into the trigger to show some kind of verification in game that the unit is interacting with the region.  The trigger looks more interesting, but I'm right back to where I started.  What am I doing wrong?  I have attached a picture of what I have currently.

    Posted in: Triggers
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    posted a message on Help: Add Unit to Existing Unit Group When Entering a Region

    Here are some example pictures of what I'm trying to accomplish. Fairly detailed. I'm very new to this so please be patient with me.. But here's what I have to give a better idea of what I need to do.

    Posted in: Triggers
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    posted a message on Help: Add Unit to Existing Unit Group When Entering a Region

    Title pretty much says it.. I'm trying to set up so that when a unit enters region001 he is added to UnitGroup001 (the group in that region) I've done multiple things like when the unit enters the region, kill triggering unit, and it worked.. but I can't figure out how to add a unit to an existing Unit Group

    I tested by setting up so that Units in UnitGroup001 would die when entering region001. I set up a separate region (we'll call it region002) that would add units to UnitGroup001 upon entering the region. Existing units in UnitGroup001 would die when walking into region001, but not the others when I moved them first into region002 to add them to the UnitGroup001, and then into region001, which tells me they weren't added to the Unit group like I intended.

    Sorry if this is confusing.. It's a bit late. Ask questions if needed and I'll clarify in the morning. Thanks for any assistance in advanced!

    Posted in: Triggers
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