I have got enGB version of SC2. This is, what i can't create ->
General - For each integer A from 1 to 20 with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions) Actions
Pick each unit in unit group
unit group = units in region matching conditions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
Ye, but I'm trying to make this trigger for 3 months with no solution... So I asked for help, got this trigger, but i don't know how to create part of it. So that is why I need to copy it.
Hi , just making map... I was stucked with one trigger, and one guy told me it. BUT. I can!t type it into trigger. So pls, can someone write that trigger to a map, and then upload it somewhere, where i can download it? Thx.
Events
Timer - Every 30.0 seconds of Game Time
Local Variables
A = 0 <Integer>
Spotted Unit = No Unit <Unit>
Conditions
Actions
Sound - Play Archon_Explode for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (No one) playing Archon_Explode with name "" and message "Enemy spotted!" using No Portrait playing (None) (Add 3.0 seconds, Don't Wait until it finishes)
General - For each integer A from 1 to 4 with increment 1, do (Actions)
Actions
Unit - Create 1 Ultralisk for player 9 at (Center of Ress a Spawn) facing 270.0 degrees (No Options)
Unit Group - Add (Last created unit) to Zergove
General - For each integer A from 1 to 20 with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions)
Don't know how to write it, and when I copy it to custom script, it can't save becouse of problem that i don't see.....
EDIT: Seems, like i can't do completely that last triger >
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
you could do, IF Points are connected by pathing, that way if anything is blocking a path it will return false, unless you are doing Attack move random unit on map, then it wont, but for specific units it will
I still dont know how to do that...
But this is what I have got now... but spawned units are stucked in spawn region and dont moving to my units...
Spawn zaklad 1
Events
Timer - Every 180.0 seconds of Game Time
Local Variables
Conditions
Actions
Sound - Play Alert_BaseUnderAttackKlaxon for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (No one) playing Alert_BaseUnderAttackKlaxon with name "" and message "Enemy spotted!" using No Portrait playing (None) (Add 3.0 seconds, Don't Wait until it finishes)
Unit - Create 4 Ultralisk for player 9 at (Center of Ress a Spawn) facing 270.0 degrees (No Options)
Unit Group - Add (Last created unit) to Zergove
Unit - Order all units in Zergove to ( Attack (Redirect) targeting units in (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) (Replace Existing Orders)
Thanks for idea... When i was doing my trigger, spawned units only stands on spawn location.. so thank a much :), but i not much understand variable triggers, so, can you tell me example?
And, how to do this -> I blocked my position with supplies (invulnerable), so will enemy attack someone other? or he will be stucked arround the walls?
Hi
I'm stuck in my map, becouse of one trigger, what I don't know how to do it.
I'm trying to do this -> 10 times spawn some ultralisks (sometimes with another units), and then order them, to attack every killable players unit until themselves die. = something like in Kodo tag X-treme
0
@Helral: Go
I have got enGB version of SC2. This is, what i can't create ->
General - For each integer A from 1 to 20 with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions) Actions Pick each unit in unit group unit group = units in region matching conditions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
Else
0
@KnifeSmile: Go
Ye, but I'm trying to make this trigger for 3 months with no solution... So I asked for help, got this trigger, but i don't know how to create part of it. So that is why I need to copy it.
0
Hi , just making map... I was stucked with one trigger, and one guy told me it. BUT. I can!t type it into trigger. So pls, can someone write that trigger to a map, and then upload it somewhere, where i can download it? Thx.
Events
Timer - Every 30.0 seconds of Game Time
Local Variables
A = 0 <Integer>
Spotted Unit = No Unit <Unit>
Conditions
Actions
Sound - Play Archon_Explode for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (No one) playing Archon_Explode with name "" and message "Enemy spotted!" using No Portrait playing (None) (Add 3.0 seconds, Don't Wait until it finishes)
General - For each integer A from 1 to 4 with increment 1, do (Actions)
Actions
Unit - Create 1 Ultralisk for player 9 at (Center of Ress a Spawn) facing 270.0 degrees (No Options)
Unit Group - Add (Last created unit) to Zergove
General - For each integer A from 1 to 20 with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions) Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
Else
0
Hi again, I've got problem with one action
>Actions
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions)
Don't know how to write it, and when I copy it to custom script, it can't save becouse of problem that i don't see.....
EDIT: Seems, like i can't do completely that last triger
>Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
Else
... big problem, can you help?..
0
I still dont know how to do that... But this is what I have got now... but spawned units are stucked in spawn region and dont moving to my units...
Spawn zaklad 1
Events
Timer - Every 180.0 seconds of Game Time
Local Variables
Conditions
Actions
Sound - Play Alert_BaseUnderAttackKlaxon for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (No one) playing Alert_BaseUnderAttackKlaxon with name "" and message "Enemy spotted!" using No Portrait playing (None) (Add 3.0 seconds, Don't Wait until it finishes)
Unit - Create 4 Ultralisk for player 9 at (Center of Ress a Spawn) facing 270.0 degrees (No Options)
Unit Group - Add (Last created unit) to Zergove
Unit - Order all units in Zergove to ( Attack (Redirect) targeting units in (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) (Replace Existing Orders)
0
@Deeweext: Go
Thanks for idea... When i was doing my trigger, spawned units only stands on spawn location.. so thank a much :), but i not much understand variable triggers, so, can you tell me example?
And, how to do this -> I blocked my position with supplies (invulnerable), so will enemy attack someone other? or he will be stucked arround the walls?
0
Hi I'm stuck in my map, becouse of one trigger, what I don't know how to do it.
I'm trying to do this -> 10 times spawn some ultralisks (sometimes with another units), and then order them, to attack every killable players unit until themselves die. = something like in Kodo tag X-treme
Thx for answers.