Awesome, it works! Thank you very much Builder Bob, silvermage and Dr. SuperEvil! I was struggling with this problem for a long time. I'll make sure to credit you all.
Thanks for testing my map, silvermage. Yes, that's what happens for me too. However, I want the neural parasited unit's team color to change to pink. My Befouler hero has a pink team color always (regardless of what the player's color is). I want the parasited unit to have the same color as the Befouler.
Thanks, Builder Bob. I'm gonna study your map right now. I'll post here after I understand how it works.
[Edit]
Hi Builder Bob. So I made your NeuralParasiteChangeColor actor in my map. It didn't work. The neural parasited team color remained the same. I triple checked, and my actor's the same as yours.
I test your map and the color changes, but the neural parasited unit can't be controlled. I'm attaching my map just in case you or anyone else wants to look at it. Thanks for the help you gave me!
Hi DrSuperEvil. Thanks for helping me out with my ability. Yes, I was able to neural parasite an enemy unit. It was affected by the behavior. I could control it.
I'm not sure what you meant about the buff not suppressing something it shouldn't. I duplicated the Neural Parasite ability, but I just modified the Neural Parasite behavior.
For some reason Set Tint Color didn't work. Also, I was testing the ability on a Drone, which has an area showing team colors.
I attached my map just in case someone wants to look at stuff. The ability's called Neural Parasite.
It didn't work. I tried also inputing the validator "At Target". It still didn't work. I also modified the effect trigger so that it ended with nothing, Create, and Player Change. Nothing happened. I appreciate the suggestion, though.
Hi guys. My hero, the Befouler, can neural parasite a unit. I want to set the neural parasited unit to a certain color when it gets the Neural Parasite behavior. Anybody know how to do that? I tried including the following in an actor's Event - Event + field, but it didn't work:
Yes, you are right. The "vanish scrolling from top to bottom" animation did play at the launch location. Perhaps you're right about the unit teleporting before the launch model can grab the Source reference. I hope Blizzard fixes this problem soon.
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@bongalak: Go
Thanks, bongalak. Your suggestion worked!
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Wow, your icons are great! I'm gonna use your plague icon and some of your melee weapon icons. I'll definitely credit you.
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@Builder_Bob: Go
Awesome, it works! Thank you very much Builder Bob, silvermage and Dr. SuperEvil! I was struggling with this problem for a long time. I'll make sure to credit you all.
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@silvermage: Go
Thanks for testing my map, silvermage. Yes, that's what happens for me too. However, I want the neural parasited unit's team color to change to pink. My Befouler hero has a pink team color always (regardless of what the player's color is). I want the parasited unit to have the same color as the Befouler.
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Thanks, Builder Bob. I'm gonna study your map right now. I'll post here after I understand how it works.
[Edit]
Hi Builder Bob. So I made your NeuralParasiteChangeColor actor in my map. It didn't work. The neural parasited team color remained the same. I triple checked, and my actor's the same as yours.
I test your map and the color changes, but the neural parasited unit can't be controlled. I'm attaching my map just in case you or anyone else wants to look at it. Thanks for the help you gave me!
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Hi DrSuperEvil. Thanks for helping me out with my ability. Yes, I was able to neural parasite an enemy unit. It was affected by the behavior. I could control it.
I'm not sure what you meant about the buff not suppressing something it shouldn't. I duplicated the Neural Parasite ability, but I just modified the Neural Parasite behavior.
For some reason Set Tint Color didn't work. Also, I was testing the ability on a Drone, which has an area showing team colors.
I attached my map just in case someone wants to look at stuff. The ability's called Neural Parasite.
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@silvermage: Go
It didn't work. I tried also inputing the validator "At Target". It still didn't work. I also modified the effect trigger so that it ended with nothing, Create, and Player Change. Nothing happened. I appreciate the suggestion, though.
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Hi guys. My hero, the Befouler, can neural parasite a unit. I want to set the neural parasited unit to a certain color when it gets the Neural Parasite behavior. Anybody know how to do that? I tried including the following in an actor's Event - Event + field, but it didn't work:
Behavior.NeuralParasite.On
Set Team Color
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Thanks for reporting the bug, bongalak. Blizzard asks for a lot of system spec. info. Why the heck do they need a vendor ID to fix a bug?
Your explanation for the blinking stalkers makes sense. It'll make it easier for me to destroy those stalkers! I'm a terran player :P
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@Photoloss: Go
Yes, you are right. The "vanish scrolling from top to bottom" animation did play at the launch location. Perhaps you're right about the unit teleporting before the launch model can grab the Source reference. I hope Blizzard fixes this problem soon.
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Thanks for the link, zenx1.
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Thank you for the explanation, Oddskar.
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Hmmm. I did modify 1 thing int he vector site op. I'll try changing it back to the way it was. I'll post the results here when I'm done.
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Thanks for the instructions, BorgDragon!
@maverck: Go
Well excuuuuuuuuuuusssssee meeeeeeeeeeeee. lol. I'm just kidding.
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@VoidPotato: Go
Hi VoidPotato. lol, that's a funny name. Thanks for doing both icons for me. I'll credit you.