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    posted a message on Black Mask FOW causing black cliffs in multiplayer only

    Hello everyone!

    I noticed this issue recently when using the black mask (reduced radius) fog of war in a game with multiple players. Normally, when testing in a single-player environment, there is an additional revealing radius which turns the black mask into fog, but only revealing terrain and doodads. But when there are multiple human players, the additional radius is gone; it goes straight from vision to black mask, which just so happens to cut off at cliffsides causing them to be black. Both cases are using the same FOW data. This issue does not occur when testing with computer AI, only other human players. It is also not specific to my machine, I've tested it on multiple PCs and laptops with the same result.

    What happens in offline or single-human-player online: What I want

    What happens with multiple-human-player online: What I DONT want

    I am not completely sure where I should be looking to change this. I can't seem to find any results through data or triggers, though I'm assuming it would have something to do with data/map settings. Is this an issue with the new 1.5 FOW? I haven't really been actively following the game recently, so I'm not exactly sure if this issue existed before or not.

    Much appreciated

    Posted in: Data
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