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    posted a message on Loading screen tips?

    How do you make or change the tips that go next to the loading bar in the loading screen?

    Posted in: Artist Tavern
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    posted a message on Random teams?

    If a player does not click on a dialog button that moves them to a certain player team(group), how would you move them to a random team for them instead of giving them nothing? And if there are already enough players on a certain player group and the random team trigger gives them to that team, how would you change that so they go to the other team so that team wont have too many players?

    Posted in: Triggers
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    posted a message on Import custom image files

    I tried .dds files for the loading screen picture but it only showed as a small box. .tga didn't work either. What file name would work to import a custom picture for the loading screen?

    Posted in: Artist Tavern
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    posted a message on Player Limit?

    I need help creating a trigger that limits the number of players in a team, or a player group. When the player group contains a certain amount of players, I want to disable the dialog button that causes the player to go in that player group when clicked. Any way how to create that trigger/action?

    Posted in: Triggers
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    posted a message on No more than 2 forges/bays?

    @s3rius: Go

    I made the requirement and added the requirement to the build forge ability, but it shows that you need 2 forges in order to build a forge.

    Posted in: Data
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    posted a message on No more than 2 forges/bays?

    I can't figure out how to make a requirement in the data editor on how to limit the amount of forges/engineering bays to 2. How do you create a requirement that does that?

    Posted in: Data
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    posted a message on Less than 2 of a unit

    In my game, it disallows more than 1 of a unit. I could not manage to make a trigger that does not kill the first unit of that unit, and kill the 2nd unit created when a dialog button is clicked twice. The dialog button is disabled after clicked, but the player can still click fast enough to click it twice and get 2. How would I create a trigger that kills the second created unit and leave the first one living?

    Posted in: Triggers
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    posted a message on Red Plague?

    Again, I'm trying to create an SC1 thing, the plague ability. How would i make Fungal Growth Red instead of green when its attached to a unit?

    Posted in: Artist Tavern
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    posted a message on More than 1 unit enters region

    Like the SC1 editor, I wanted to create 1 unit when 2 of the same unit enters a region. But I couldn't find anything that would do that in the triggers. Does anyone know how?

    Posted in: Triggers
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    posted a message on Dark Archons?

    @Dhaminater: Go

    I could not find tint in the actor tab or birth set tints. Please explain.

    Posted in: Artist Tavern
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    posted a message on Dark Archons?

    I need help changing the color of the archon model to create a dark archon. Does anyone know how to change the color of unit models such as archons?

    Posted in: Artist Tavern
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    posted a message on Anyone here?

    @littlefury916: Go

    Can you tell me how to post a video on sc2mapster? I just signed up a few days ago and I can't seem to find out how to post vids yet.

    Posted in: General Chat
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    posted a message on Anyone here?

    @tigerija: Go

    How do you post a map? Sry I don't make maps often.

    Posted in: General Chat
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    posted a message on Anyone here?

    Seems as though no one has played my game yet. Has anyone here played the Cat vs Mouse game i made? It's on page 4(US). I would like to hear your opinion about the game.

    Posted in: General Chat
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    posted a message on Cat vs Mouse remade

    Can anyone help me on making this Cat vs Mouse game I just made popular? I've tried it with a few friends and it seemed to get it to page 3(US). It's very similar to the last Cat vs Mouse game on SC1, so please have fun trying it.

    Thanks to everyone who played it get it to page 3.

    Posted in: General Chat
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