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    posted a message on Simplest way to get multiple units to merge, similar to High Templars?

    Awesome, looks like the ability totally works now :-) I can't thank you enough. If you ever need help on your map (just not ability creation, lol!) let me know.

    Later

    Posted in: Miscellaneous Development
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    posted a message on Simplest way to get multiple units to merge, similar to High Templars?

    Got the download working, but the map's still broken =/

    Sorry to keep buggin ya like this but it's still broken. If you test the document, and hit the "morph marine" button on the marines, it still blows up SCVs along with the marines. Then it turns the SCVs into the supermarine, or marauder in this case.

    Posted in: Miscellaneous Development
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    posted a message on Simplest way to get multiple units to merge, similar to High Templars?

    DOH!!! Having the same problem you did with downloading the map. It won't download from the website. It just shows a huge page of weird code. If you could drop it into a RAR and re-reply to the thread I'd appreciate it. I think there's somethin wrong with the website when it comes to hosting .sc2map files.

    P.S. Thanks again man, I really do appreciate the time you spent here.

    Later!! :)

    Posted in: Miscellaneous Development
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    posted a message on Simplest way to get multiple units to merge, similar to High Templars?

    Ok, here's the components you requested. I put the XML documents first, and just in case it works I included a RAR file (use winrar, free, to open it) that included the full component list and the map itself in a folder inside the RAR named Morph Wars MAP.

    Posted in: Miscellaneous Development
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    posted a message on Simplest way to get multiple units to merge, similar to High Templars?

    Hey again,

    Okay, having a couple of problems. I'm kinda familiar with the editor, but I think I'm making some basic mistakes.

    First off, for now I'm using a generic kill command for simplicity. I couldn't find a "remove units" function anywhere in effects - and I've been at this for like five hours.

    The problem is when I hit the "morph marines" button on my Marines, it'll consume any unit nearby. It'll kill SCVs, Marauders, whatever. What's irritating about this is I've checked like 15 times and I have validators set everywhere for "IsMarine = true".

    Also, I've also set the minimum and maximum number of units to 10 every place I can in effects, yet if I have 11 marines the game will happily chomp up all 11 marines and turn out 2 marauders. I want it to strictly make 1 marauder from ten marines, similar to how you can't make 2 archons with 3 templars. It's just not working.

    If you want Obatz, we can take this to PMs if no one else wants to help me out.

    I'm attaching the map to this post, and if someone wants to kindly take this and fix my issues, I'd be super appreciative. Or if you don't mind telling me more clearly how to properly create the remove and search effects and such, that would be great too. Once I have a working template of this ability I can duplicate it and make my map.

    I'm really trying to do this myself but it's frustrating as this is the first "real" map I've ever tried to create. I've read through like 15 tutorials, and am an experienced WC3 map creator. But this turning multiple effects into abilities stuff is new and frustrating to me.

    If you search for "marines" under effects in the data editor you'll see everything I tried to do. Most of the custom effects I made are named "Morph Marine xxx", like Morph Marines Effect for example. For the life of me I can't understand how it can be choosing non-marine units to kill with that many validators set.

    Any help would be greatly appreciated.

    Thanks again!

    Posted in: Miscellaneous Development
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    posted a message on Simplest way to get multiple units to merge, similar to High Templars?

    Hey Obatztrara,

    Thanks very much man! Working on it now. I'll let ya know how it goes in a couple days :-)

    Posted in: Miscellaneous Development
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    posted a message on Simplest way to get multiple units to merge, similar to High Templars?

    Hey all,

    There was an old map from the original Starcraft named Bathroom Wars I'm looking to recreate. The basic premise of the map was that you took a certain amount of units (Ten Marines for example) and merged them into a single, new unit (One Jim Raynor, same example). What is the simplest way to accomplish this? Preferably, I'd like to do it as an ability, as there's no chance it will glitch out like a trigger can. Additionally, creating 1 trigger per player per unit for 8 players would get tedious, rapidly. I know from experience xD

    I thought about simply modifying the Templar's Archon Warp ability, but after some research on these forums it sounds like that ability is hard-coded and uneditable.

    TL;DR form: How do I make an ability that will allow ten marines to morph into a super marine similar to how High Templars merge into an Archon?

    If you could walk me through the process step by step I'd be most appreciative.

    Thank you for your time.

    Posted in: Miscellaneous Development
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