Hey,
I created an ability which is basically a blast from the unit outwards, causing damage to all enemies within a 2.5 radius of the unit, how could i get the damage to fall off from max at the unit, to 0 at the 2.5 distance?
what i have is an array of possible spawn points, id like to get the one point which is furthest from enemy units.... so players don't spawn directly on top of enemy players. please halppp! :P
I have been having a tough time keeping my players unit selected, I would like to make it so the players selection can never change from what i define it as using triggers. right now players can click on and select other units in the game which de-selects their main unit..
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@Photoloss: Go
so they would overlap?
hmm, if thats the case, we could make each ring an even portion of the max damage and have them add up?
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@TheAlmaity: Go
ah, that makes sense, thanks. :P odd that theres no option for a damage falloff.
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Hey, I created an ability which is basically a blast from the unit outwards, causing damage to all enemies within a 2.5 radius of the unit, how could i get the damage to fall off from max at the unit, to 0 at the 2.5 distance?
thanks. :D
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hey guys,
what i have is an array of possible spawn points, id like to get the one point which is furthest from enemy units.... so players don't spawn directly on top of enemy players. please halppp! :P
thanks :D
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hey all,
I have been having a tough time keeping my players unit selected, I would like to make it so the players selection can never change from what i define it as using triggers. right now players can click on and select other units in the game which de-selects their main unit..