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    posted a message on A few problems.

    @TheAlmaity: Go

    It was disabled, thank you so much!! It was actually Ability Arc which was set on 0 (tutorial says make it 360) that was my problem. But seeing as I couldn't find that option i didn't change it. All sorted now.

    One more question, not data related but incase someone knows the answer, will save opening a new thread. Tried searching and googling but nothing. Is there a way to merge doodads? I know with regions you select them all and press 0 on numpad and it combines them. I want to do this with the doodads because I have layed out all this pipe and adjusted te rotation on each one to get them to all sit flush. but now I cant rotate the whole piece cause it rotates it all against their own center axis.

    Thanks once again. Newbie map make here ;)

    Posted in: Data
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    posted a message on A few problems.

    @onslaughtbear: Go

    Thanks you, although regarding 2nd issue. I cant see a Ability: Auto Cast Range. The only things i see under ability are Commands, target filters and uninterruptible (which drops to appraoch, prepare, cast, channel and finish)

    There is an Effect: Effect Range (and its defaulted at 0(min) and 500(max)

    Posted in: Data
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    posted a message on Can I layout units that are in a spawn group?

    Certain way would be like, If I have a statue doodad, getting them to form a circle around it, and placing melee units up front and ranged behind.

    And for the spawning in a region, will that spread them out, but wont give me control where?

    Posted in: Triggers
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    posted a message on Can I layout units that are in a spawn group?

    Hi.

    So I am using spawn groups, (creating the units, then puting them in a unit group) using triggers, ATM they spawn on a point and it all works but they just go into a group and just look bad. I want them to spawn neatly, spread out and in a certain way as they will be around doodads to help set the theme and story. So is there a way to do this that wont involve creating a spawn point for each individual unit? Seeing as i am going to be spawning in the hundreds.

    Thanks. If it doesn't make sense what I'm asking let me know and I will try re word it better.

    Posted in: Triggers
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    posted a message on A few problems.

    Hi.

    First: So I have a Unit in my game who can morph between different forms. A custom Dark templar, Custom Zealot, custom ghost and a predator. Now down in the bottom center UI (left of portrait) where it shows the little icons like attack/shield and defence. These don't change when I morph units properly. If I go to predator the attaack and shield disapears (cause he doesn't have them) and the armour changes from the protoss sign to the terran armour one.

    He starts of as DT and attack is the warp blades and so on 45 damage, armour is 3 and all that. but these stay for the zealot and ranged form as well. The health and energy and anme and type all changes, just not these little icons. Sorry about the bad explanation.

    Second: Following this tutorial Your text to link here... I made some power ups. Now they all work properly and like they should but I can basically not pick them up. He set it to .1 in the effect autocast range and stats range. He said to change that if you dont want to walk over it. Now I have tried changing stats range to 1, 10 and even 50 and then as for effect autocast range the new editor doesn't have this. I used Stats: Cast start time (looks closest) and ive matched that with stats:range and tried the numbers listed above and nothing at all.

    I can pick it up but it is as if the range is 1 pixel on the screen and virtually impossible to get the unit to walk over the correct spot. Takes like 10 seconds of trying. I want it so if I right click then it walks up to it and gets it straight away.

    Any help on these 2 problems would be GREATLY appreciated. Thanks

    Posted in: Data
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    posted a message on How do I make it so a region can only be used once?

    @Trieva: Go

    No remove/disable or destroy region. But turning trigger of worked like a charm. Thank you very much, can think of a few other places this might come in handy.

    Posted in: Triggers
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    posted a message on How do I make it so a region can only be used once?

    At the moment I have it so when a unit enters region then units spawn, only thing is if others enter region or player stand there, or enters again. Things keep spawning. How can i make it so the region only works once, then disappears?

    Thanks

    Posted in: Triggers
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