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    posted a message on A word on bank encryption

    SplitTD is kind of unpopular on EU :( So i tried it in singleplayer, but there it seems there are no banks saved...

    What about Starcode? Are there well protected maps with starcode?

    Posted in: General Chat
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    posted a message on Would this be a secure way of implementing admin authentication?

    @tordecybombo: Go

    Blizzard Bank Signatures aren't save. In fact they are very easy to hack (once you found out, how). Many won't break it, but there are still people, who are able to.

    I don't have any good idea how a hacker could get the password. (How long does it take to break the hash, with your password size?)

    -getting it from replay(not sure if possible)?

    -try to intercept your password, before its hashed

    -try to "steal" your bank

    For my knowledge its the second best solution. The best solution is still not using any admin privileges.

    Posted in: General Chat
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    posted a message on A word on bank encryption

    @BlueRajasmyk: Go Sorry BlueRajasmyk, you are wrong at that point. The BankVerify option is just useless, because there are other bigger weaknesses in sc2.

    The bank signature is just fortifying the main entrance, but the backdoor is still open. ;) ZHRPG, Nexus Word Wars - both use signatures (NWW since today on EU), but can be hacked.

    But i will take a look on SplitTD :)

    Posted in: General Chat
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    posted a message on A word on bank encryption

    Looks like there is not one unhacked map? Or is there?

    Posted in: General Chat
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    posted a message on A word on bank encryption

    @maverck: Oh, yes, you are right. Thx for clearing.

    Posted in: General Chat
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    posted a message on A word on bank encryption

    Hi,

    how about putting all important functions and stuff into a MOD? AFAIK MODs aren't stored on the client side and so you can't read them with a mpq-editor. So all custom Items, XP, Points, save-load processing into the MOD would make it more save?

    Eg. The map "Chrono Agents" seems pretty save for me (as save as a map can be in sc2). (Or am i just not intelligent enough? :P )

    Greetings

    Edit: mods are saved too, i just didn't search hard enough. So *cough* forget it :P

    Posted in: General Chat
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    posted a message on Chrono Agents (Official Thread)
    Quote from Xelaran: Go

    I will return to my normal working speed in two days when things have settled down and I'm back to my actual home.

    Nice to hear. :)

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)
    Quote from Xelaran: Go

    I will keep you guys informed.

    Happy New Year and pls inform us again! :)

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    Hi,

    thx for the latest information. I am looking forward to Chapter 2. :)

    @nthieu1995: The latest version is 1.13. It's avaiable on EU server. I am not sure if here in the forum is the latest version:

    http://www.sc2mapster.com/maps/chrono-agents/

    About your balancing: Assassin has only 6 crystal slots, not 9. And Elder doesnt have a weapon and needs energy for each attack. In my opinion they dont need a nerf. Also the number of item slots aren't as random as you might think. :)

    Happy Christmas!

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    i think it's a good change, the casters needed a buff.

    Although i miss my 5.99 movespeed assassin. :P

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)
    Quote from Xelaran: Go

    @TimSin112: Go

    I actually just realized that he can move towers and I had quite a cow. XD thats so completely unintended don't realy know what causes that.

    Well about experience, I don't know, seems like you guys pla so much that at some point the number could blow the integer frame, which would probably be quite bad :P ...

    1. Can you use a second integer or are the long variables or big integers? :)

    2. Any player can move towers while they are in Chronobot's movementspeed aura. Possible Solution: The aura may not affect towers, or have to be percent based.

    3. Any idea about the assassin jump bug?

    Edit: Integer is only 256057?

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Xelaran: Go

    Cool update:) The new hero is awesome. With 2 of them you can constantly heal your whole group with the fast mana regeneration. But whats even more awesome is that you can easly improve towerplacement. Thats a nice buff for defending at the end because the chrono race placed them stupid. :) lol (intended?)

    Also you can boost a single towers DPS significantly for a few seconds to take out critical enemies. :)

    I am stuck at 256057 XP. Also if there is no new rank (atm) it would be nice when the XP would still increase! :)

    Bug: In Version 1.6 and before i had about 5 games where the assassin jumped out of the map (sometimes on a mountain). His animation was on the mountain or gone. The hero was still selected but the number (1) was gone and you cant "ctrl+number" him anymore. Also he dissappeared on the team status. When you jump again he is still at that point you wanted to jump and dealing damage there(chrono rush works too). But he cant been seen or hurted and has no sight. When you deselect him, you arent able to select him again. One time i saw this bug at another player.

    The stash at the end was empty, when i tried it in single player it seemed to work.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    Really nice map. :) I am looking forward the next patch.

    Quote from Xelaran: Go

    Actually I am surprised that so many people are Sages allready. After all that's about 60 full games played (vage estimation). I didn't expect for anyone to reach the last rank within less than a week but I suspect some people have it allready. It's "only" twice the xp for Sage.^^

    Quote from HMoon: Go

    I'm sage (7), and can tell noone will reach 8 any time soon (256 000 exp if I recall correctly) :P I'm not sure tho fixed life and energy bonus is the way to go, I'd rather see a % here too.

    Well i saw the "Final Rank!" today!

    Hmmm are there spoilers on this forum?

    "Do not either get elder loved." If you want to know, read the beginning letters from behind. :D

    Will there be anything what you can do with skillpoints after 10|10|10?

    Posted in: Project Workplace
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