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    posted a message on Need help editing throw Grenade ability.

    What you do is go into the Raynor actor and add an event that fires when the proper animation plays (in this case, the Spell animation; so you'd have it catch AnimPlay with a term of AnimName being Spell) and have it send the message Animation Set Timescale Absolute with Spell as the animation and [insert number here] as the animation speed. So if you want the animation to play 2x as fast, use 2.0 as the number.

    I can throw up pics or a map with the changes if you need it =]

    Posted in: Data
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    posted a message on Aligning FX model with missile?

    No one? =/ I'll use triggers to manually spawn the effect if I have to, but I'd rather have an all-data solution.

    Posted in: Data
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    posted a message on Aligning FX model with missile?

    I never bothered to give it custom site ops and it doesn't have any attachment ops by default so I have no clue how it's attaching itself. When I did try an SOpAttachmentCenter, the actor didn't show up at all :S If it helps, I'm creating the actor by having an event on the missile fire a Create MyActor, instead of an event on the FX actor creating itself.

    Posted in: Data
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    posted a message on Aligning FX model with missile?

    I have a missile which creates a ModelAnimationStyleOneShot actor on itself in response to an event, which works fine. However, whatever model I give to to create, the effect appears 1-2 units below the actual missile. How do I make it appear on the missile? Bonus points if you can tell me how to make it appear at the location the missile is when it is created but not be actually attached to the missile :)

    Posted in: Data
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    posted a message on SotIS Unlocked

    I don't have problems fiddling around with a more recent version... I suspect a computer issue here.

    Posted in: General Chat
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    posted a message on LEGO + SC2 = O_o
    Quote from Reaper872: Go

    I wanna see a void ray!

    Ask and ye shall receive... http://www.mocpages.com/moc.php/251713

    Posted in: Off-Topic
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    posted a message on Make it stop D:

    Add the following event:

    Behavior.YourMindControlBehavior.Stop
    \ AnimBracketStop BSD
    Which will force the animation to finish, then automatically destroys the actor via the
    AnimBracketStop
    > AnimName BSD
    \ Destroy
    event.

    Posted in: Data
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    posted a message on How do I use TextureSelectById?
    Quote from DrSuperEvil: Go

    I know this is a necro answer but I finally have the correct method. It is a several step process.

    Firtly, under the Models data type you must modify Texture Declarations - Adaptions - Applies To File. The left Index refers to the number of the materials folder in the previewer of the model. The right index refers to the texture files in the folder with 0 being the top and going down systematically with increasing number. Enable the textures you want to be able to change with the Texture Select By Id event. Secondly you must modify Texture Declarations - Adaptions - Slot, there are several potential slots and I have not tested if any reference works but main works for most purposes. This refers to which texture to replace if the model has several textures of the same type eg. Archon. Under the Texture Declarations - Adaptions - Trigger On Substring field you must put in the name of the textures you are going to alter with a _ before it eg. _Diffuse. Finally the Texture Declarations - Prefix needs to be set to the prefix of the textures you want to change with a _ after it, this can be seen in the previewer eg. THanson02Baneling_ for the aberation model.

    The second step is to create your textures under the Textures data type, the File fields is the texure you will apply and the Slot field refers to what texture it will replace. In the slot field you need to type in the slot followed by the texture to replace with a period between them eg. main.diffuse.

    The final step is to reference the texture under the actor events using the Texture Select By Id event.

    Here is a pic of some aberations with a changed diffuse texture.

    uhhhhh.... I don't get it :S The map didnt help much, i think i need a full tutorial x_x

    Posted in: Data
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    posted a message on Immolate on a unit?

    Period needs to be equivalent to the rate of fire on a weapon; so if you put it to 0.25, the effect will be applied 4 times a second for 40 DPS. Also, you can skip the whole behavior thing and just apply the damage effect from search area.

    Posted in: Data
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    posted a message on Low resolution, low settings, choppy framerate gameplay trailers don't hold my interest.
    Quote from Molsterr: Go

    I was avoiding this thread but might as well post... I as well agree its 720p or no point. I have dual monitors (three at some times) at max resolution, I watch any video at full screen.. anything below 720p is hard to see (lots of blurs on text...ect) and honestly 50% of the time.. ill just skip it.

    On the part of it being choppy/Ultra Choppy does not bug me at all when it comes to sc2 trailers.. I understand not all comps are created equal. However when it comes to ultra or not... thats not going to make me watch it or not.. but im sorry, if you dont use ultra your videos are going to be ugly, and instantly give your map a bad taste to anyone watching the video...thats just how it is.. so... will I still watch it if not ultra? yes... but in all honesty if you have it on low.. (making it chunky looking) dont bother, its only going to hurt you, get someone else to record it on ultra for you (there are lots of people here willing to do it.

    an example, take a look at the TD trailer on the front page, it has high graphics on, and it looks NICE, but it only goes to 420p and now looks crapy.. almost killing the point of maken it look nice.

    That was prolly me :P I think i could have outputted 720p, but at this point the videos are recorded and up and I don't really have time to spend re-recording it all and editing it back together in higher res...

    And why not watch it in a window if it's 480p? That way it isn't blurred. Sure, it'll be kind of small, but isn't that better than really blurry?

    Posted in: General Chat
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    posted a message on Low resolution, low settings, choppy framerate gameplay trailers don't hold my interest.

    I agree that you should'nt offer like only 240 or 360p, but there's nothing wrong if all your video offers is 480p...

    Posted in: General Chat
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    posted a message on Low resolution, low settings, choppy framerate gameplay trailers don't hold my interest.
    Quote from Vexal: Go

    @maverck: Go

    I meant in general. People who are okay with worse graphics are the cause of consoles. If I were president, consoles would be illegal.

    Consoles ruin everything. They dumb down gameplay, graphics, and are the cause of DLC. Their infection is spreading to the PC.

    All because of people like him with lower standards.

    There's a far greater issue, i guarantee it. Every single sequel released lately is followed by a bunch of whiny ex-fanboys harping on how whatever company that made the sequel in question did this to mess with them personally, and how somehow this stops them from playing the holy grail. I.E. whatever came just before the sequel. Toss in a bunch of holier-than-thou uber nerds sneering at the unwashed masses and their non-ultra super duper X, and we've got more to worry about than "lowering standards of industry".

    If that sounded overly rage-y, it's only because i'm fed up with complaining with no use or effort to be part of the solution, and this was the proverbial straw. :(

    Quote from DrHu: Go

    @Maknyuzz: Go

    yeah... but your car might have broken down and you have no choice but to take the bus

    @Vexal: Go really? not even if it were high.... i guess its our lost for not having people like you with 'high standards' viewing our videos

    QFT (though it's loss, not lost :P)

    Posted in: General Chat
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    posted a message on Low resolution, low settings, choppy framerate gameplay trailers don't hold my interest.
    Quote from Vexal: Go

    @zeropoints: Go

    You have low standards. People will low standards set the bar lower overall. They make the industry worse.

    Lol, that coming from a guy that made a td which looks like it was put together in a week...

    Posted in: General Chat
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    posted a message on Low resolution, low settings, choppy framerate gameplay trailers don't hold my interest.

    Lol, when did i ever say i retracted my first statement?

    And I discount it because you're just as biased as you claim I am.

    Finally, there's nothing to open my mind to. I have no rigs that can do 1080p recording on ultra smoothly (or even 1080p recording period), and i have no money or desire to upgrade so i can. If i lose a relative few that snub any non-HD videos, so be it. It's not like I'm the one missing anything.

    Posted in: General Chat
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    posted a message on Low resolution, low settings, choppy framerate gameplay trailers don't hold my interest.

    @Vexal: Go The vast majority of people don't consider anything below 1080p and Ultra settings "genuinely ugly"...

    Posted in: General Chat
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